Artwork for Charles Ashburn

Character

Charles Ashburn

Created by EternalTitan4517

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Alignment
Chaotic Good
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Pirate's Cant
Senses
Darkvision 60 ft., Passive Perception 13
Skills
Persuasion, Intimidation, Acrobatics, Insight

Biography

Charles Ashburn was born the bastard son of a disgraced naval admiral and a merchant's daughter, a union so scandalous that both families conspired to erase him from existence by faking his drowning at age twelve. Instead of perishing in the harbor, young Charles was rescued by pirates who recognized the cunning intelligence blazing behind his eyes and raised him as one of their own, teaching him that freedom was worth more than any birthright. By his twenty-seventh year, he had seized command of The Siren Song through a combination of tactical brilliance and ruthless charm, transforming it into the most formidable vessel prowling the waters of Bersau and accumulating a legendary reputation that made merchant ships surrender their cargo at mere sight of his black flag. His meteoric rise seemed unstoppable until a violent tempest dragged a half-drowned woman aboard his ship, and when she regained consciousness, she spoke of impossible things—of centuries beyond his own, of worlds he couldn't fathom, of a knowledge that defied the very laws of nature he understood. Falon Brace's arrival shattered Charles's certainty like a ship against rocks, for she possessed information about events yet to unfold and spoke of the future as though it were history, forcing him to question whether his greatest conquest would prove to be the seas themselves or the mystery of a woman who may have traveled through time itself. As weeks turned to months, Charles found himself caught between two treacherous currents: his crew's growing suspicion that Falon was a curse upon their ship, and his own dangerous fascination with the possibility that she might be the key to understanding a destiny far greater than piracy.

Attributes

Strength

16, modifier 3

Dexterity

18, modifier 4

Constitution

20, modifier 5

Intelligence

14, modifier 2

Wisdom

12, modifier 1

Charisma

19, modifier 4

Actions

Swashbuckler's Strike

Make a melee weapon attack. On a hit, deal 2d8 + 3 slashing damage and gain advantage on your next attack.

Commanding Presence

As an action, choose up to 3 allies within 30 ft. They gain 1d6 temporary hit points and can move without provoking opportunity attacks.

Cunning Escape

As a bonus action, Charles can disengage and move up to half his speed without provoking attacks of opportunity.

Stormcaller

Once per long rest, summon a tempest. All creatures in a 20 ft. radius must make a DC 15 Dexterity saving throw, taking 4d10 lightning damage on a failed save, or half as much on a success.

Abilities

Legendary Charisma

Charles can charm creatures, granting him advantage on persuasion checks.

Tactical Brilliance

Once per turn, Charles can add his intelligence modifier to an attack roll.

Saving throws

strength

6

dexterity

7

constitution

8

charisma

7

Damage resistances

Psychic

World connections

Appears in