Keep every creation in context
Give every character a home, every item a history, and every idea a meaningful place in the world.
✦ Worldbuilding for stories, campaigns, and roleplay
Create and connect characters, locations, lore, items, and art inside one evolving universe. Build solo or bring co-authors, campaign groups, and friends along for the journey.
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Your world, your way
Build a setting for a novel, campaign, character, or the pure joy of seeing what has been living in your head.
For worldbuilders
Connect every person, place, object, culture, system, and event so your setting can grow without becoming impossible to manage.
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Central World
One connected home for everything you create.

Characters
People with histories, motives, abilities, and relationships.
About Summon Worlds
Summon Worlds is a worldbuilding app for creating and connecting fantasy characters, locations, lore, equipment, artwork, and roleplay inside one evolving universe.
Made in Summon Worlds
Create visual references for characters, creatures, places, and artifacts so your setting feels recognizable to everyone exploring it.





Worldbuilding in your hands
Start anywhere, connect what you create, and keep discovering where your world can lead.
More than disconnected ideas
A connected creative toolkit for the moment inspiration arrives—and for every relationship and story that grows afterward.
Give every character a home, every item a history, and every idea a meaningful place in the world.
Give characters, creatures, places, and artifacts visual references that feel at home in your setting.
Use in-character conversation to reveal motives, memories, relationships, and unexpected plot possibilities.
Your universe, connected
Build a coherent world from the grandest kingdom to the smallest enchanted artifact.
Characters
Armor
Weapons
Spells
Items
Locations

“Summon Worlds creates characters through simplicity. It keeps every idea in its appropriate setting and adds depth to the lore and creativity in my writing.”
Learn, plan, and create
Build your skills, organize your ideas, or create the next piece of your setting.
Worldbuilding articles
Explore focused advice for designing creatures, cities, economies, and other foundations of a believable setting.
Your next world is waiting
Create on your own or invite friends, co-authors, campaign groups, and players into one connected universe.
Community spotlight
See what storytellers, game masters, writers, and artists are creating together in Summon Worlds.

Within a crystalline vial swirls the preserved neural tissue of the ancient dragon known as Steve, a creature of legendary intellect whose mind was said to contain centuries of arcane knowledge and draconic wisdom. When consumed or studied, fragments of Steve's consciousness briefly surface in the user's thoughts, granting fleeting insights into complex magical theory, draconic languages, and forgotten lore. The brain pulses with a faint amber luminescence, and those who hold it report hearing whispers of dragon-speech echoing in their minds. Some scholars believe that Steve's essence remains partially aware within the preserved organ, observing those who dare to commune with it. The item is said to enhance one's mental faculties temporarily, allowing for sudden breakthroughs in understanding or problem-solving, though repeated use risks attracting unwanted attention from entities that seek Steve's knowledge. Those who overindulge in its power report disorienting visions of soaring through mountain peaks and hoarding treasures from ages past. The true extent of this relic's power remains a mystery, as few have survived long enough to document their experiences fully.

At the convergence point where two nearly identical realities collided with catastrophic force, a profound cosmological wound was torn into the fabric of existence itself. In the northern hemisphere of this fractured world, observers gaze upward to witness the celestial heavens in all their glory, while those dwelling in the southern reaches look down upon the unmistakable visage of the infernal abyss. Yet at the singular point of collision—a place the inhabitants simply call The Pinch—something far more wondrous and terrifying occurs: the boundary between worlds grows transparent, revealing the parallel reality that occupies the same space. The other realm is remarkably similar to this one in nearly every conceivable way, with mountains that echo these mountains and oceans that mirror these oceans, save for one striking distinction that marks it as fundamentally alien. Where this world's sky stretches in familiar shades of blue, the alternate reality above The Pinch burns with a breathtaking orange hue that seems to pulse with otherworldly warmth. Standing at this collision point, one can perceive both realities simultaneously—a dizzying and awe-inspiring

Dor Amril, known as The Hidden Realms, exists behind an impenetrable veil of arcane magic that conceals it from the outside world. Access to this mysterious realm is granted only through ancient portals or the performance of esoteric rituals, making it a sanctuary for those who know its secrets. The world itself forms a ring of land surrounding a vast central ocean, presenting a landscape of dramatic contrasts—towering mountain peaks pierce storm-laden skies while deep lakes mirror the heavens below. Though magic is uncommon and regarded with awe by its inhabitants, the most potent forces in Dor Amril stem from legendary relics of immense power, remnants of a world shaped by wish magic itself. A patchwork of competing nations struggles for dominance across this realm, while its diverse peoples—including humans, demi-humans, and beings from other planes of existence—contend with relentless swarms of chaos wyverns and extraplanar invaders who threaten their survival. The denizens of Dor Amril possess technology that blends the medieval with the innovative, employing both