Keep every creation in context
Give every character a home, every item a history, and every idea a meaningful place in the world.
✦ Worldbuilding for stories, campaigns, and roleplay
Create and connect characters, locations, lore, items, and art inside one evolving universe. Build solo or bring co-authors, campaign groups, and friends along for the journey.
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Your world, your way
Build a setting for a novel, campaign, character, or the pure joy of seeing what has been living in your head.
For worldbuilders
Connect every person, place, object, culture, system, and event so your setting can grow without becoming impossible to manage.
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Central World
One connected home for everything you create.

Characters
People with histories, motives, abilities, and relationships.
About Summon Worlds
Summon Worlds is a worldbuilding app for creating and connecting fantasy characters, locations, lore, equipment, artwork, and roleplay inside one evolving universe.
Made in Summon Worlds
Create visual references for characters, creatures, places, and artifacts so your setting feels recognizable to everyone exploring it.





Worldbuilding in your hands
Start anywhere, connect what you create, and keep discovering where your world can lead.
More than disconnected ideas
A connected creative toolkit for the moment inspiration arrives—and for every relationship and story that grows afterward.
Give every character a home, every item a history, and every idea a meaningful place in the world.
Give characters, creatures, places, and artifacts visual references that feel at home in your setting.
Use in-character conversation to reveal motives, memories, relationships, and unexpected plot possibilities.
Your universe, connected
Build a coherent world from the grandest kingdom to the smallest enchanted artifact.
Characters
Armor
Weapons
Spells
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Locations

“Summon Worlds creates characters through simplicity. It keeps every idea in its appropriate setting and adds depth to the lore and creativity in my writing.”
Learn, plan, and create
Build your skills, organize your ideas, or create the next piece of your setting.
Worldbuilding articles
Explore focused advice for designing creatures, cities, economies, and other foundations of a believable setting.
Your next world is waiting
Create on your own or invite friends, co-authors, campaign groups, and players into one connected universe.
Community spotlight
See what storytellers, game masters, writers, and artists are creating together in Summon Worlds.

The Pale Frontier stretches beneath a merciless sun, a desolate wasteland where the veil between mortality and damnation has withered to nothing. Twisted ranchers drive unholy herds of flesh-hungry beasts across endless badlands, their gear crafted from macabre trophies and their hunger for carnage matched only by the corrupted shamanic peoples dwelling in the canyon depths. These forsaken tribes have abandoned their ancestral spirits, instead inscribing their skin with blood-wards and performing profane ceremonies that birth eldritch horrors from the cracked earth itself. Squalid saloons serve as dens of iniquity, thick with the reek of cheap liquor, spent ammunition, and the desperation of broken souls seeking oblivion. Within shadowy brothels draped in crimson velvet, enigmatic courtesans—some bearing infernal nature—seduce wandering gunslingers with promises of ecstasy before delivering them to an eternal darkness. The lawmen who patrol these wastelands are themselves stained by darkness, their trophy belts bearing grim evidence of a morality as corroded as the land itself.

Blood's Pointe is a settlement marked by centuries of quiet existence, though its recent history reads like a chronicle of escalating supernatural torment. For the past two decades, the town has endured an inexplicable surge in otherworldly phenomena that has fundamentally altered the nature of daily life for its inhabitants. What was once a peaceful community has become a nexus of strange occurrences—unexplained disappearances, spectral manifestations, and incursions from planes beyond mortal comprehension. The older residents speak of ancient foundations beneath the town's streets, hinting at forgotten rituals or pacts made long ago that may have awakened something malevolent. Despite the relentless supernatural assault, Blood's Pointe remains populated by determined souls who refuse to abandon their ancestral home, though the psychological toll grows heavier with each passing year. Local scholars and adventurers have begun to suspect that the escalating activity follows a sinister pattern, suggesting that whatever force plagues the town may be building toward a catastrophic culmination. The very name of the settlement has taken on an ominous weight among travelers, becoming whispered as both a warning and a call to those brave or foolish enough to investigate its mysteries.

The World of the Old Gods is a realm steeped in shadow and ancient mystery, where forgotten deities still exert their corrupting influence over the land and its inhabitants. Crumbling temples and weathered monuments dot a landscape ravaged by centuries of neglect and dark rituals, serving as haunting reminders of a civilization consumed by its own hubris. The very air seems heavy with malevolence, as eldritch forces seep through cracks in reality, twisting both nature and mortal flesh into grotesque forms. Kingdoms rise and fall beneath the watchful gaze of entities that hunger for worship and sacrifice, their true names lost to time but their power undiminished. Adventurers who dare to explore this grim world must navigate treacherous dungeons filled with cursed artifacts and the restless spirits of those who came before, all while struggling against the encroaching darkness that threatens to consume their very souls. Survival depends not only on strength and cunning but also on understanding the sinister pacts and forbidden knowledge that bind this world together. In the World of the Old Gods, redemption is fleeting, and the line between hero and villain blurs beneath the shadow of powers beyond mortal comprehension.