Summon Worlds mobile app

A worldbuilding app for the world you can’t stop thinking about

Keep your Characters, Locations, lore, visuals, and strange little details inside one connected universe. Start with one idea on your phone. Build it privately, explore it through roleplay, or invite people in when you’re ready.

Free to start · Available on iOS and Android · Build solo or together

A real World overview in the Summon Worlds mobile app

Built for the way you create

Made for worldbuilders.

Not everyone begins with a map. You might start with a Character, a scene, a campaign problem, or a name that sounds too good to waste. Pick your way in. The rest of the World can grow around it.

Give every idea somewhere to belong

Connect cultures, cities, factions, Characters, artifacts, systems, and historical grudges inside one universe that can keep expanding.

See how worldbuilders use Summon Worlds
Worldbuilders product preview

Your ideas, without the tab chaos

Your ideas don’t arrive in order. Your World still can.

A Character may show up before their kingdom. A cursed ring may appear before the war that made it matter.

You might invent a tavern, forget it for six months, then suddenly realize it is where the entire story begins.

That is normal. Start wherever inspiration starts, then connect the pieces when the bigger picture comes into view.

silver-eyed princeruined cityThe Glass WarCharacter portraitweapon cardhalf-written plot note

Character

→ lives in a Location
→ belongs to a faction
→ carries an artifact
→ remembers an event
→ has a reason to hate someone

Worldbuilding that moves with you

Catch the idea before it disappears

Open the app when a name, place, Character, or plot twist hits. Save the rough version now. Give it depth when you have time.

At 1:14 a.m.

When the magic system suddenly makes sense.

Between campaign sessions

When you remember what the suspicious innkeeper was hiding.

Creating a new Summon from a phone

Somewhere you were definitely meant to be doing something else

When one Character idea becomes an entire dynasty.

One World, real connections

Every detail knows where it belongs

Characters live somewhere. Weapons have owners. Locations carry history. Memories change how people speak. Summon Worlds keeps those relationships visible.

Example World

Realm Of Ancaria

Explore this public World →

Location 1

Pax Path Rise

Connected to Realm Of Ancaria

Location 2

Harrington

Connected to Realm Of Ancaria

Location 3

Ancaria

Connected to Realm Of Ancaria

Your canon, your call

Use a little help. Keep complete control.

Start from scratch when you know what you want. Use assisted creation when the blank field is staring back. Then edit, replace, keep the useful part, or throw the suggestion out.

Manual creation

Write it yourself

Start with your own name, description, history, and rules.

Assisted starting point

Get unstuck, then take over

Use optional assistance for a starting point when the blank field pushes back.

Same editable result

Edit everything

Refine the name, description, history, rules, and artwork until the Character actually feels like yours.

Location: Nightfall FieldsWeapon: Penumbral HarpoonRival: Seraphine ValeMemory: The SiegeFaction: The Ashen Guard

The harpoon was never meant to survive the Siege.

Then why do you still carry it?

Characters with context

Your Characters remember where they come from

Talk with a Character using the World around them—not a blank chat with a familiar face pasted on top. Their memories, relationships, equipment, and setting give the conversation somewhere to come from.

Explore Character roleplay →

Share when you’re ready

Build quietly. Open the gates later.

Keep your World private while it is still fragile. Invite a co-author or campaign group when collaboration would make it better. Publish it when you are ready for other people to explore.

Battle Rages · Private

Just you and the World taking shape.

Owner view · Only you can explore and edit this World.

Big Worlds. Tiny details.

Start with the kingdom. Or the cursed spoon.

Build the part that is already clear. The rest can grow around it.

Worlds

Characters

Locations

Weapons

Armor

Items

Spells

Artwork

Character Roleplay

Community spotlight

Explore worlds brought to life by the community

See what storytellers, game masters, writers, and artists are creating together in Summon Worlds.

Discover all community worlds →
Artwork for Realm Of Ancaria
Enders_Cave

Realm Of Ancaria

The realm of Ancaria is a captivating world filled with natural wonders. Lush forests, towering mountains, and rolling hills create a breathtaking landscape, while a sparkling sea with a stunning dark beach adds to the enchanting beauty. This land is ruled by the beloved and just King Nathaniel, who has dedicated his reign to uniting all people and fostering peace, mercy, and kindness. The inhabitants of Ancaria are kind and courageous, embodying the spirit of their benevolent king and working diligently to preserve the natural splendor that surrounds them. The culture of this realm is rich and diverse, with each village boasting its own unique traditions and customs, yet all are bound by their shared devotion to their king and their commitment to living in harmony. Ancaria is also home to magnificent rock formations that inspire awe and serve as a testament to the strength and resilience of its people.

  • Knights
  • Fantasy
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Artwork for The Old Guardian
Streicher

The Old Guardian

An immense oak tree of legendary proportions rises nearly nine hundred meters skyward, its colossal trunk stretching three hundred meters across, crowned by branches that sweep outward in a magnificent canopy spanning eight hundred meters in radius. Countless civilizations and beings across the ages speak of this ancient sentinel as an eternal fixture of creation itself, a witness to the world's very genesis. Its verdant crown remains pristine and unblemished, free from decay or disease, while its massive trunk and sprawling root network show no sign of rot, decay, or parasitic corruption—a testament maintained by the countless creatures who make their homes within its shelter and contribute to its perpetual vitality. Throughout recorded history, The Old Guardian has endured apocalyptic tempests, devastating hurricanes, catastrophic floods, and raging infernos, each time emerging from destruction with scarcely a mark upon its ancient wood. Those fortunate enough to encounter this towering colossus often experience an uncanny sensation of being perceived by an intelligent, watchful presence—a gaze both vigilant and strangely benevolent, though no visible observer can ever be found. Despite this mysterious guardianship, no being of any race, nature, or origin—mortal or divine, beast or dragon, good or evil—has ever succeeded in bringing harm to its sacred form, as though some fundamental force shields it from malevolent intent.

8 views
Artwork for Spirit Realm
Matthew1001

Spirit Realm

The Spirit Realm is a plane of existence that exists parallel to the material world, accessible only through powerful magic or divine intervention. This ethereal dimension is inhabited by incorporeal entities, celestial beings, and the restless souls of those who have passed beyond the veil of mortality. The landscape shifts between crystalline spires of pure magical energy and vast expanses of luminescent mist, where time flows in unpredictable patterns. Adventurers who venture into this realm often find themselves tested by spectral guardians and ancient spirits who jealously guard forgotten knowledge and enchanted artifacts. The boundaries between thought and reality blur within the Spirit Realm, allowing those attuned to its nature to perceive visions of possible futures and hidden truths. Powerful warlocks, clerics, and wizards seek communion with this plane to gain otherworldly power, though the price for such knowledge is often steep. Few mortals return from extended stays in the Spirit Realm unchanged, bearing marks both visible and invisible from their encounters with forces beyond mortal comprehension.

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A few things people usually ask

Worldbuilding app questions

A notes app can store information. Summon Worlds keeps the relationships between that information visible. A Character can belong to a Location, carry equipment, remember an event, and exist inside a wider World instead of sitting alone in a document.

Start with the part you already have

One Character is enough

You do not need the map, timeline, magic system, and twelve dynasties figured out. Start with the idea that is already alive. The rest of the World can grow around it.

Free to start · Available on iOS and Android