
Character
Daro Iron-Voice
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Human
- Race
- Human
- Class
- Rogue
- Gender
- male
- Alignment
- True Neutral
- Faction
- The Iron Caravan
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Trade Tongue, Cenerefonte Dialect
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Persuasion, Insight, Deception, Investigation
Biography
Daro Iron-Voice was born in the ash-choked foundries of Cenerefonte, where he spent his youth pouring molten metal alongside men who would die with nothing but scars to show for their labor. While others drank away their wages in taverns, he studied the trade routes whispered between merchants, learned the names of every caravan master, and discovered that information moved faster and more profitably than any shipment of iron or grain. His breakthrough came when he brokered a single deal between two warring city-states—a shipment of Light-Essence that both sides desperately needed—and realized that true power belonged not to those who chose sides, but to those who made all sides dependent on them. Over two decades, he transformed himself from a scarred foundry worker into a merchant prince whose network spanned from the dying light of the Last Sun to the darkest corners of the black markets, accumulating secrets the way lesser men accumulate gold. His voice became legendary not for its beauty, but for its weight—each word carefully measured, each silence more threatening than any shout—until even city councils learned to listen when Daro spoke. Now he sits atop an empire of favors and hidden knowledge, officially neutral but secretly indispensable, though on rare nights he still dreams of the foundry worker he once was, before ambition calcified his heart into something harder than the metal he once poured.
Attributes
Strength
14, modifier 2
Dexterity
16, modifier 3
Constitution
16, modifier 3
Intelligence
18, modifier 4
Wisdom
15, modifier 2
Charisma
20, modifier 5
Actions
Iron Command
Daro can issue a command to a mercenary company within 60 ft. They must succeed on a DC 15 Wisdom saving throw or follow his command for 1 minute.
Market Whisper
As an action, Daro can spread a rumor that affects a target within 120 ft. They must succeed on a DC 17 Charisma saving throw or suffer disadvantage on their next ability check.
Trade Secrets
Daro can reveal a secret he knows about a target within 60 ft. The target must succeed on a DC 18 Intelligence saving throw or take 4d8 psychic damage and be stunned until the end of their next turn.
Iron-Voice's Bargain
Daro can offer a deal to a creature within 30 ft. If they accept, they gain advantage on their next attack roll, but Daro gains a favor owed. This favor can be called in later.
Abilities
Master Negotiator
Advantage on Persuasion checks and can reroll once per negotiation.
Whispers of the Market
Can gather information as a bonus action, revealing one secret.
Saving throws
strength
2
dexterity
3
intelligence
4
wisdom
2
constitution
3
charisma
5
World connections