
Character
Grass Cat
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Fey
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5900
- Languages
- Common, Sylvan, understands but cannot speak with animals
- Senses
- Darkvision 60 ft., Passive Perception 17, Keen Smell
- Skills
- Stealth, Perception, Animal Handling, Nature
Biography
In the enchanting realm of Friendship World, where the boundaries between humans and animals blur, a peculiar feline roams the lush meadows and verdant forests. This captivating creature is known as the Grass Cat, a unique blend of feline grace and the verdant hues of the earth itself. Born from the very essence of the land, the Grass Cat's origins are steeped in the ancient traditions of Friendship World. Legend tells of a sacred ritual, where the spirit of the land and the essence of a newborn kitten merged, creating a being that embodies the harmony between nature and companionship. With its soft, green-tinged fur that seamlessly blends with the surrounding foliage, the Grass Cat is a living embodiment of the symbiotic relationship between all living beings in this wondrous world. As it prowls the vibrant landscapes, its presence is a constant reminder of the profound connection that exists between the natural world and the creatures that call it home. The Grass Cat's gentle nature and unwavering loyalty have made it a beloved companion to the human inhabitants of Friendship World, who cherish the opportunity to forge unbreakable bonds with this extraordinary feline guardian.
Attributes
Strength
14, modifier +2
Dexterity
18, modifier +4
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
16, modifier +3
Charisma
15, modifier +2
Actions
Nature's Embrace
The Grass Cat can summon vines and roots to ensnare a target within 30 feet. The target must succeed on a DC 15 Strength saving throw or be restrained. While restrained, the target takes 2d8 piercing damage at the start of each of its turns. The target can use its action to make a Strength check against the DC to free itself.
Whisker Slash
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage. On a critical hit, the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute.
Abilities
Camouflage
The Grass Cat has advantage on Dexterity (Stealth) checks made in natural environments.
Nature's Guardian
Allies within 30 feet of the Grass Cat gain a +1 bonus to saving throws against being frightened.
Saving throws
strength
+6
dexterity
+8
constitution
+9
wisdom
+7
Legendary actions
Nature's Call
The Grass Cat can use this action to summon 1d4+1 spectral animals (such as birds or small mammals) that distract enemies. Each enemy within 30 feet must succeed on a DC 16 Wisdom saving throw or have disadvantage on their next attack roll.
Feline Agility
The Grass Cat can move up to its speed without provoking opportunity attacks. This movement can be used to reposition itself strategically in battle.
Guardian's Roar
The Grass Cat lets out a powerful roar, granting all allies within 30 feet advantage on their next attack roll and temporary hit points equal to 1d10 + the Grass Cat's Charisma modifier.
Lair actions
Verdant Growth
On initiative count 20 (losing initiative ties), the Grass Cat can cause the terrain within its lair to become overgrown with plants. All creatures of its choice within 60 feet must succeed on a DC 15 Dexterity saving throw or be restrained by the foliage until the end of their next turn.
Nature's Shield
The Grass Cat can create a protective barrier of leaves and vines around itself or an ally within 30 feet, granting them a +2 bonus to AC until the start of its next turn.
Damage resistances
Poison
Psychic
Condition immunities
Charmed
Frightened
World connections