
Character
Path-Walker
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Druid
- Gender
- female
- Alignment
- Neutral Good
- Faction
- The forgotten camp
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Primordial, Druidic
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
- Skills
- Nature, Survival, Perception, Insight
Biography
Born in the final days before the Eclipse swallowed the sun, Path-Walker was once a cartographer's daughter who memorized maps by candlelight, until the day the First Fire began its slow death beneath the world and she felt its dying pulse through her fingertips. When her people fled into endless night, she discovered that her bloodline carried an ancient covenant with the earth itself—a gift passed down through generations of women who had served as living conduits between the land's warmth and her children's survival. For seventy years she has walked ahead of the forgotten camp, her feet never ceasing their rhythm, her palms pressed to soil after soil, reading the fading heartbeat of a world that refuses to fully die, trading piece by piece of her own vitality to keep the First Fire's warmth accessible to those who follow. The blindness came first, creeping in like fog as her eyes turned inward to see the earth's true face; then her youth withered away like autumn leaves, drawn into the deep places where she communes with roots and stone and the ancient language that predates human tongues. Each night her chanting rises like an incantation of defiance, a sound so primal and true that even the Silents—those hunger-born shadows that hunt in darkness—hesitate at its threshold, recognizing in it something older and more terrible than themselves. She will not choose a successor because she cannot bear to pass this burden to anyone she loves, and because she alone understands what the earth has always known: that the right vessel will emerge when the moment demands it, and no choice made in daylight can bind what must be freely given in the dark.
Attributes
Strength
10, modifier 0
Dexterity
12, modifier +1
Constitution
18, modifier +4
Intelligence
16, modifier +3
Wisdom
20, modifier +5
Charisma
14, modifier +2
Actions
Earth-Reading
As an action, Path-Walker can touch the ground to gain insight into the terrain. She learns about hidden dangers or resources within a 1-mile radius.
Chant of the Ancients
Path-Walker can chant for 1 minute, creating a protective aura. Allies within 30 ft. gain +2 to AC and saving throws for 1 hour.
Guiding Steps
As a bonus action, she can choose an ally within 60 ft. to grant advantage on their next attack roll. This can be used 3 times per long rest.
Shadow's Bane
Path-Walker can target a shadow creature within 60 ft. and force it to make a Wisdom saving throw (DC 17). On a failure, it takes 4d10 radiant damage and is blinded until the end of its next turn.
Burden of the Earth
As an action, she can drain vitality from the earth, regaining 2d10 hit points at the cost of 1d10 damage to herself. This can be done once per short rest.
Abilities
Earth's Embrace
Gains advantage on checks related to nature and survival.
Silent Watcher
Enemies within 30 feet have disadvantage on stealth checks.
Saving throws
strength
+0
dexterity
+1
constitution
+4
intelligence
+3
wisdom
+5
charisma
+2
Damage resistances
Necrotic
Psychic
World connections