Artwork for Pellin Wavegleam

Character

Pellin Wavegleam

Created by Bobbyx

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Mermune
Alignment
Chaotic Good
Size
Medium
Armor class
15
Hit points
85
Speed
30
Challenge
5
Experience
1800
Languages
Common, Aquan, Sylvan
Senses
Darkvision 60 ft., Aquatic Vision, Telepathic Communication
Skills
History, Persuasion, Insight, Arcana

Biography

Pellin Wavegleam's captivating backstory traces his origins to a long-forgotten era when the ancient Mermunes were custodians of a vast underwater archive. Born with a natural affinity for preserving the past, Pellin's ancestors were tasked with weaving the tales of their people into a tapestry of living history. Pellin's curiosity and passion for storytelling were ignited at a young age, and he embarked on a lifelong journey to uncover the hidden truths buried within the relics and artifacts of his people. His enchanted glasses, a family heirloom, grant him the ability to see the world through a lens of wonder, enabling him to capture the essence of each encounter and experience. As the keeper of the Trove-Lanterns, Pellin acts as a conduit for the collective emotions of his community, using the glowing orbs to maintain the delicate balance of their telepathic society. With his unwavering dedication to preserving the past and his infectious enthusiasm for sharing stories, Pellin has become a beloved figure, revered by the young and tolerated by the elders,

Attributes

Strength

12, modifier +1

Dexterity

16, modifier +3

Constitution

16, modifier +3

Intelligence

18, modifier +4

Wisdom

15, modifier +2

Charisma

20, modifier +5

Actions

Lorekeeper's Song

As an action, Pellin can sing a song that recounts a tale from history. All creatures within 30 feet must make a Wisdom saving throw (DC 15) or be charmed for 1 minute. While charmed, they cannot attack Pellin and must listen to his story. They can repeat the saving throw at the end of each of their

Artifact Cataloging

As a bonus action, Pellin can examine an artifact within 5 feet. He can make an Intelligence (Investigation) check (DC 15) to learn one fact about the artifact. On a success, he gains advantage on his next History check related to that artifact.

Whimsical Dash

Pellin can move up to 60 feet in a straight line without provoking opportunity attacks. If he ends his movement within 5 feet of a creature, he can make a Charisma (Performance) check against their Wisdom (Insight) check. On a success, he distracts them, imposing disadvantage on their next attack ro

Enchanted Glasses

As a reaction when Pellin is targeted by an attack, he can activate his enchanted glasses to gain a +2 bonus to AC until the start of his next turn. This ability can be used once per short rest.

Abilities

Trove-Lanterns

Pellin can manipulate the Trove-Lanterns to reflect the emotions of nearby creatures, granting advantage on Charisma checks when interacting with them.

Saving throws

strength

+1

dexterity

+3

intelligence

+4

wisdom

+2

constitution

+3

charisma

+5

Damage resistances

Psychic

World connections

Appears in