
Character
The Glasskeeper
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Celestial
- Class
- Druid
- Gender
- male
- Alignment
- True Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Celestial, Primordial
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
- Skills
- Nature, Insight, Persuasion
Biography
In the final moments before the Eclipse consumed the world, the Glasskeeper made a choice that transformed him into something neither fully mortal nor entirely divine—a being of crystalline consciousness suspended between states of being. He had been a Plasmasol once, a wielder of raw cosmic forces, caught in the eternal war between luminescence and shadow, until the weight of countless centuries and infinite contradiction hollowed him into clarity. Rather than surrender to either faction's demands, he walked away from the conflict entirely, carrying with him a single seed from the Golden Age's heart, and planted it in defiance of a dying world. The garden that grew from that seed became his anchor, his mirror, and his salvation; through tending it, he learned that life itself was the only language worth speaking, and that growth required neither conquest nor submission. His translucent skin is the visible mark of his transformation—light passes through him as it passes through glass, neither absorbed nor reflected, a living paradox that allows him to exist in all the spaces between absolutes. Those who seek his garden's gifts must answer his questions truthfully because he is searching for something he lost long ago in the war: the capacity to believe in genuine human intention, untainted by ambition or desperation. He asks nothing more than honest answers, for in them he glimpses the same stubborn, radiant defiance that keeps his impossible garden blooming in a world of ash.
Attributes
Strength
12, modifier +1
Dexterity
14, modifier +2
Constitution
16, modifier +3
Intelligence
18, modifier +4
Wisdom
20, modifier +5
Charisma
18, modifier +4
Actions
Verdant Whisper
The Glasskeeper can ask a visitor a personal question. If they answer truthfully, they gain 1d8 temporary hit points.
Crystal Waters
As an action, he can heal a creature within 30 ft. for 3d8 + Wisdom modifier hit points, using the water from his can.
Garden's Embrace
The Glasskeeper can summon vines to restrain an enemy. The target must succeed on a DC 18 Strength saving throw or be restrained until the end of their next turn.
Luminous Bloom
He can create a burst of radiant energy in a 20 ft. radius. Each creature must make a DC 18 Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much on a success.
Eternal Growth
Once per long rest, he can rejuvenate his garden, restoring all plants and creatures within it to full health and vitality.
Abilities
Glass Form
The Glasskeeper has advantage on saving throws against being blinded or charmed.
Saving throws
strength
+5
dexterity
+6
constitution
+8
intelligence
+9
wisdom
+10
charisma
+8
Damage resistances
Radiant
Necrotic
World connections