
Item
Howling Orbs
Howling Orbs are a set of five mystical spheres that emit a haunting wail when activated. Each orb is crafted from a rare, otherworldly material that shimmers with an ethereal glow. When the orbs are brought together and their power is unleashed, the resulting chorus of unearthly howls can strike fear into the hearts of even the bravest adventurers. The orbs possess the ability to summon spectral hounds to the caster's aid. These ghostly canines manifest from the very shadows, their jaws dripping with ectoplasmic saliva as they charge into battle. The hounds can be directed to harass and distract enemies, providing a valuable tactical advantage in the heat of combat. Additionally, the Howling Orbs can be used to invoke a chilling fog that obscures vision and slows the movements of those caught within it. This eerie mist swirls and undulates, making it difficult for foes to pinpoint the caster's location. The disorienting effects of the fog can be leveraged to set up devastating ambushes or make a hasty retreat. The true power of the Howling Orbs, however, lies in their ability to channel the voices of the departed. By focusing their energy, the wielder can conjure the spectral forms of fallen allies or long-lost loved ones, granting them a temporary respite from the afterlife to offer aid or impart crucial wisdom. These ghostly apparitions are fleeting, but their impact can be profound.
Open in Summon WorldsDetails
- Type
- Magical Item
- Rarity
- Rare
- Weight
- 1
Magical effects
channel voices of the departed
Once per week, the orbs can summon the spectral forms of fallen allies or loved ones to offer aid or wisdom. The apparitions last for 10 minutes and can provide guidance or assistance in various ways.
summon spectral hounds
Once per day, the orbs can summon 5 spectral hounds to aid the caster in battle. The hounds have 15 HP each and deal 2d6 necrotic damage with their attacks.
chilling fog
The orbs can create a chilling fog that covers a 20-foot radius area. Creatures within the fog have their movement speed halved and suffer disadvantage on perception checks. The fog lasts for 1 minute.
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World connections