
Location
Netherworld/City Of Torment
City Of Torment stands as a haunting monument to suffering, a vast expanse of desolation stretching across a barren landscape beneath perpetually grey skies. Once a sprawling military installation, the city now lies in decay—rusted artillery pieces jutting from cracked earth, abandoned barracks crumbling into dust, and countless animal enclosures scattered haphazardly across the terrain like monuments to cruelty. The very air carries the psychic weight of countless tormented souls, manifesting as phantom sounds that assault visitors: distant screams of soldiers, phantom gunfire, and the anguished cries of animals long since perished. A peculiar crimson mold blooms across every surface—buildings, equipment, and stone—its spores triggering vivid, maddening hallucinations in all who breathe them, causing travelers to witness ghostly silhouettes of soldiers and spectral creatures that never truly existed. As darkness falls, the torment intensifies; the woods surrounding the city become an even more dangerous realm where unearthly shrieks echo and abominations—grotesque fusions of human and animal forms—hunt through the shadows. Those unfortunate enough to venture into these forests rarely return, leaving only their anguished cries and translucent images that linger in the minds of survivors. The city itself serves as a collective tomb, housing the restless spirits and trauma-fractured consciousnesses of those who suffered within its boundaries, whether soldier, captive beast, or handler forced to commit atrocities. Every corroded fence and collapsed structure whispers of unimaginable pain, making the City of Torment a place where the boundary between the living world and the realm of pure anguish grows dangerously thin.
Open in Summon WorldsLandmarks
The Ossuary Kennels
A sprawling complex of interconnected animal cages constructed from rusted iron and splintered wood, arranged in concentric circles around a central observation tower. The cages are overgrown with crimson mold that pulses faintly in the grey light, and skeletal remains of both animals and their handlers are scattered throughout. The air here is thick with anguished howling—some from phantom creatures still trapped within the cages, others echoing from the mold itself. Adventurers who investigate closely may find journals, restraint devices, and experimental equipment suggesting the cages were used for something far more sinister than mere imprisonment. At night, the entire structure emanates a sickly red glow, and those who linger too long report seeing spectral handlers moving between the cages, accompanied by the sounds of whips cracking and animals shrieking in torment. The mold here is particularly potent, inducing vivid hallucinations of the creatures' final moments.
The Crimson Amphitheater
A massive sunken arena carved into the battlefield, its tiered stone seating now crumbled and overtaken by thick veins of crimson mold that pulse with an otherworldly luminescence. At its center lies a rusted iron stage surrounded by chains, shackles, and the skeletal remains of cages. The mold here is particularly dense and virulent, releasing spores that intensify hallucinations—adventurers report seeing phantom crowds cheering, witnessing ghostly re-enactments of unspeakable acts, and hearing the anguished roars of tortured beasts echoing from all directions. The mold itself seems to writhe and shift when observed directly, and touching it causes visions of the amphitheater's dark purpose: a place where both soldiers and animals were forced to perform in brutal spectacles for an audience long since turned to dust. Strange crystalline formations of the mold hang from the upper rim like stalactites, and a faint, sickly-sweet odor permeates the entire structure.
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