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Artwork for The West Woods

Location

The West Woods

Created by Draz

The West Woods form a vast and foreboding wilderness that stretches far beyond the urbanized regions of the nearby city, where the boundary between civilization and primal nature grows increasingly blurred with each passing mile. This ancient forest is dominated by towering pine and oak trees that have stood for centuries, their dense canopy blocking out much of the sunlight and creating an perpetually shadowed realm below. Those who venture into these woods with innocent intentions—seeking outdoor recreation or a brief respite from city life—often find themselves woefully unprepared for the genuine perils that lurk among the towering timber and undergrowth. The primary threat comes from the werewolf packs that have made these forests their territory, creatures that have claimed dominion over the deepest regions where human civilization holds no sway. Most notorious among these beasts is Tara, a black werewolf of legendary reputation who actively hunts human prey, deliberately luring unsuspecting visitors from the city into the forest's darkest corners before pursuing them as sport. Her victims are rarely recovered, as the forest's vastness ensures that their remains vanish into the wilderness, untouched by rescue or investigation. The danger is so profound that even vampires—creatures typically fearless in their supernatural might—deliberately avoid these woods entirely, recognizing a threat beyond their capacity to overcome. Experienced hunters and trackers have learned through hard-won wisdom that entering the West Woods requires not just skill and preparation, but also the safety of numbers, as traveling alone is considered a death sentence.

Open in Summon Worlds

Landmarks

The Bleached Clearing

A circular glade deep within the West Woods where the canopy opens to reveal moonlight filtering through skeletal branches. The forest floor is carpeted with bleached bones of various sizes—some animal, some disturbingly humanoid—arranged in patterns that suggest ritualistic placement. At the clearing's center stands a massive oak tree with deep claw marks gouged into its bark, reaching heights no normal creature could achieve. Fresh blood stains the trunk, and the air carries the acrid scent of predator musk. Local hunters whisper that this is where Tara displays her kills as warnings, and that the arrangement of bones shifts with each new hunt. Those who stumble upon this place report an overwhelming sense of being watched, even as they flee.

The Shattered Lodge

A crumbling stone structure deep within the West Woods, half-consumed by creeping vines and moss. Once a ranger's outpost, it now stands as a haunting monument to those who ventured too far. The lodge's interior is strewn with overturned furniture, tattered supplies, and scattered personal effects—remnants of desperate last stands. Claw marks gouge the wooden beams and doorframes, and a rusted iron cage in the basement suggests it may have been repurposed as a hunting ground. Adventurers who investigate may find journals documenting the final days of previous occupants, along with cryptic warnings about 'the black one' and her hunts. The structure reeks of decay and old blood, and locals whisper that Tara uses it as a waystation when herding prey deeper into the forest.