Artwork for Armor Of Etched Glass

Armor

Armor Of Etched Glass

Created by Bobbyx

Armor Of Etched Glass is a wondrous suit of translucent plating that shifts its appearance at the wearer's merest thought, allowing them to customize its look to suit any occasion or tactical need. Intricate symbols are inscribed across its surface in a constantly changing pattern, with new runes manifesting every hour in an ever-shifting arcane cycle. The glass-like material seems to shimmer with inner light, creating an ethereal quality that makes the armor appear both fragile and impossibly resilient. The true power of this armor lies in its ability to channel magic through these ethereal markings—whenever the wearer speaks aloud the symbols currently etched upon the breastplate, they can summon forth items and effects corresponding to those runes. Those who study the armor's patterns report that the symbols seem to follow no known language, yet somehow their meanings become clear to those attuned to its magic. The ever-changing nature of the runes ensures that no two moments of the armor's existence are quite the same, making it an unpredictable yet remarkably effective tool for those resourceful enough to master its secrets. This armor serves as both a protective bastion and a mystical conduit, making it a treasured artifact among those who understand its potential.

Open in Summon Worlds

Details

Type
medium
Rarity
very rare
Armor class
15
Strength
13
Weight
15
Price
2500

Effects

Arcane Manifestation

Once per short rest, the wearer can speak a symbol etched on the armor to summon a magical item or effect corresponding to that symbol. The item can be a potion of healing (2d4 + 2 hit points), a light source (as the spell), or a shield of faith effect (+2 AC for 10 minutes).

Ethereal Shift

As a bonus action, the wearer can change the appearance of the armor, gaining advantage on Charisma (Performance) checks for 1 hour. This effect can be used once per long rest.

Resilient Reflection

When the wearer is hit by an attack, they can use their reaction to impose disadvantage on the attack roll. This ability can be used once per long rest.

World connections

Appears in