Choose your Character
Enter the Adventure as a Character already connected to the World, with their identity, relationships, possessions, and history.
Summon Worlds Adventure Mode
Play a solo, turn-by-turn fantasy adventure with an AI game master that can draw from your connected World, Character, Locations, relationships, and lore.
What you can do
Summon Worlds Adventure Mode is a solo, turn-by-turn text-based RPG. Choose a connected World, a Character, a starting Location, and a Storyteller. The World presents a situation, you choose or write an action, and the Storyteller responds while drawing from relevant material already connected to that World.
The play loop
Adventure Mode separates your Character’s choices from the surrounding World’s response, creating the uncertainty that turns a written scene into roleplay.
Enter the Adventure as a Character already connected to the World, with their identity, relationships, possessions, and history.
Select a starting place whose people, landmarks, conflicts, and rules give the opening scene meaningful context.
Choose a suggested action or write your own. The Storyteller responds to the attempt and changes the situation.
Two ways to begin
The creator can leave the route open or establish a clearer central direction while preserving the player’s freedom to choose an approach.
Begin with a World, Character, Location, and Storyteller without a predefined Primary Arc. Follow the questions and conflicts that emerge.
Begin with a Public Description, Primary Arc, and Opening Hook prepared in advance for a mystery, rescue, heist, survival problem, or another objective.
Tune presentation controls such as point of view, response length, choice frequency, dialogue density, pace, and objective focus.
Prepare only what matters
One Character, one Location, and several meaningful relationships are enough to begin. Add structure where it creates decisions rather than completing an encyclopedia first.
See the complete Open and Authored Adventure workflow, turn structure, context model, and presentation controls.
Read the product guide →Learn how solo roleplaying creates uncertainty through a Character, goal, obstacle, and World response.
Learn solo roleplaying →Compare the available Adventure Mode Narrators and choose the presentation style that fits the experience.
Compare Storytellers →Keep what you create
Move from a useful starting point to editable Characters, Locations, equipment, lore, art, relationships, and Adventures that remain part of the same universe.
An AI game master presents situations, portrays the surrounding world, and responds to a player’s decisions in an interactive roleplaying loop. In Summon Worlds Adventure Mode, the Storyteller can use relevant context from the selected World and Character.
Yes. Adventure Mode is currently a solo, turn-by-turn text-based RPG. You control the selected Character while the Storyteller describes situations and consequences.
Yes. You can choose a suggested action or write an original response containing dialogue, movement, investigation, questions, or another attempted action.
Adventure Mode can draw from relevant Characters, Locations, relationships, equipment, spells, rules, and lore connected to the selected World. More lore is not automatically better; clear, relevant connections give the experience stronger material to use.
No. Adventure Mode is a written, turn-by-turn experience. Generated scene images can support the atmosphere, but play advances through narration and decisions.
Adventure Mode supports fantasy roleplay and can use Worlds built for tabletop campaigns, but it is not a replacement for official D&D rules materials or a human game master. Use content and rules you are permitted to use.
Summon Worlds is an independent product and is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. Adventure Mode does not reproduce official settings, characters, artwork, logos, or proprietary adventure content.