
Armor
Rannoch'S Barrier
ARMOR DESCRIPTION Rannoch's Barrier is a magnificent full-body suit of armor forged through the combined expertise of the greatest minds across three universes, Namely Tony Stark, Riri Williams, Shuri, Reed Richards, Tali Zhorah and Archscribe Talbur from the Brotherhood of Steel. It's sleek, iridescent plating shifts between deep blues and silvery metallics, reflecting the advanced technology of the Mass Effect universe while maintaining the durability standards of post-apocalyptic engineering. The armor incorporates autonomous life upkeeping technology and has self-healing nanomaterial layers that can repair minor damage over time, drawing inspiration from cutting-edge biotechnology and adaptive materials. Integrated energy shields generate a protective barrier that absorbs incoming damage, automatically recharging when the wearer takes a short rest. The suit features enhanced environmental adaptation systems, allowing the wearer to withstand extreme temperatures, toxic atmospheres, and radiation exposure without penalty with a remarkable duration of up to 3 days constant. Advanced joint servos grant the wearer advantage on Strength and Dexterity saving throws, while the armor's weight seems almost magically distributed to impose no disadvantage on stealth checks. A built-in tactical display system, woven into the visor, grants the wearer the ability to see in darkness and automatically highlights threats within 60 feet. The armor resonates with residual energy from all three universes, granting its wearer resistance to force damage and the ability to cast the *shield* spell once per day without expending a spell slot, use the "Repel/Pull" spell up to 5 times a day and use the integrated pulse cannon freely, up to an extend of 20 shots a day.
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What this public profile contains
This view-only profile includes a creator-written description; 6 labeled detail fields; 1 structured section; 1 artwork image supplied by the creator.
- Creation type
- Armor
- Shared by
- Devasticus
- Connected worlds
- 0
- Detail fields
- 6
- Profile sections
- 1
- Artwork images
- 1
Details
- Type
- heavy
- Rarity
- legendary
- Armor class
- 22
- Strength
- 13
- Weight
- 40
- Price
- 7500
Effects
Self-Healing Nanomaterials
Repairs 10 pts. Structural damage and recovers 1d4+2 hit points of health every hour, up to maximum health amount.
Energy Shield
Absorbs up to 10 points of damage from any source with a integrity of 200pts. Recharges after a short rest.
Tactical Display
Grants darkvision up to 60 feet and highlights threats, giving advantage on initiative rolls. Perceives nature and power of enemy weapons and shield systems. Also highlights sources of energy, radiation, movement, electricity and chemical or bacterial threats. Has an integrated data link to a nearby mothership (if applicable) and can give informations about the environmental situation (climate, atmosphere, tectonic activity etc). Any of these effects have an intensity of DC 22.
Integrated Damage Resistances
Even when the shield is outworn in a fight, the armor grants resistance to force and energy damage, elemental, electricity and vibration (but no piercing!) damage of 50%. This means, that the damage is reduced, before affecting the shield..
Shield Support Caster
Allows one nearby ally (within 30ft. Distance) to be protected, with the wearer to cast the *heavy shield* spell three times per day without expending a spell slot. This spell creates a barrier of worth 165 pts integrity Protection and with a DC 21 around the chosen ally, with a effect duration of 2d8 rounds or 1 min.
Natural improvement Physis Support Systems
Every wielder of this armor enjoys advantages on all Strength and Dexterity checks while in the field.
Gravitation Autoadaption Generation
The Wielder can use the "Repel/Pull" spell up to three times a day, within a range of 40ft.,either to pick up objects from an unreachable height, or hidden compartments or influence any opponent with the effect. The affected opponent has to roll a DC 21 check to withstand or be either pulled closer, (5ft.per round) to the caster or be knocked back with the same effect. Hitting a surface or an obstacle in the way, results with taking 1d8 bludgeoning damage per 5ft.flight range.
Wrist mounted Pulse Cannon
The Armor supports a wrist integrated light pulse weapon, which deals 1d8+2 energy damage within a range of 85ft. The wielder also gains +2 pts in the first 2 rounds of any fight.
Public creation
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