
Character
Adam
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Gnomish
- Senses
- Darkvision 60 ft., Passive Perception 14
- Skills
- Arcana, History, Investigation, Perception
Biography
Adam inherited more than just a toolbox from his lineage—he inherited a sacred trust that spans three generations of mechanical stewardship. His grandfather and father were among the original engineers who built and maintained the industrial machinery now housed in the museum, back when these towering contraptions hummed with purpose in factories across the nation. When the company transitioned from manufacturing to preservation, Adam was the natural choice to follow them into the museum's halls, becoming the bridge between the machines' operational past and their carefully curated present. Every valve he adjusts, every bearing he oils, and every gear he aligns is an act of reverence for the men who came before him and the incredible feats of engineering they mastered. The museum may have transformed the company's legacy into historical education, but for Adam, the work remains unchanged—keeping these mechanical giants alive so they can thunder back to life during exhibitions, proving that some skills and some responsibilities are truly timeless. His hands move across these machines with the confidence of someone who has heard their rhythms explained since childhood, who understands their quirks and temperaments as intimately as a musician knows their instrument. In many ways, Adam doesn't work *at* the museum; rather, he tends to the beating heart of his family's lifelong devotion to mechanical perfection.
Attributes
Strength
16, modifier +3
Dexterity
14, modifier +2
Constitution
18, modifier +4
Intelligence
12, modifier +1
Wisdom
15, modifier +2
Charisma
10, modifier +0
Actions
Precision Adjustment
Make a melee attack with a wrench. On a hit, deal 2d8 + 3 bludgeoning damage.
Mechanical Repair
Restore 2d10 hit points to a damaged construct or machine within 30 ft.
Tactical Insight
Grant an ally within 30 ft. advantage on their next attack roll.
Gear Shift
Change the state of a machine, allowing it to perform a different function for 1 minute.
Abilities
Mechanical Intuition
Adam has advantage on checks related to machinery and engineering.
Heritage of Craft
Adam can add his proficiency bonus to any ability check involving tools.
Saving throws
strength
+5
dexterity
+2
constitution
+6
wisdom
+4
Damage resistances
Poison
Psychic
World connections