
Character
Adamnz The Stable
Adamnz was once a humble stonemason in the quarries near Moradane, a quiet man who preferred his work to words and conflict to confrontation, until the day a structural collapse trapped him in a cavern that opened directly into the Infernal realms. The infernal energies that saturated the tunnels he had found himself in and the only direction he could go was deeper into the abyss where his body during his desperate escape transformed him irreversibly—his skin now bearing the distinctive green and crimson stripes of the corrupted, his hands blackened and crowned with horns—yet somehow his gentle nature survived the corruption, merely calcifying into cold indifference. For months he was hunted like the other demons that had escaped, but Adamnz refused to harm his pursuers, only evading them with the supernatural strength his new form provided, until a tavern keeper named Sorrel saw something others missed: a demon who would not fight back. Sorrel offered him work as a night bouncer, a position that allowed Adamnz to exist in the margins of society where he could prove through quiet, methodical action that not all infernal corruption meant inevitable monstrosity. Years passed with him standing sentinel in the shadows of the Copper Kettle, his very presence a living argument against the fear that consumed most citizens, though he never sought their acceptance and would not tolerate disrespect from those brave or foolish enough to test him. In this strange equilibrium between man and demon, between redemption and damnation, Adamnz found something approaching peace—the stability of knowing exactly what he was and what was expected of him, a far better fate than the hell from which he'd escaped.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 12 labeled detail fields; 6 structured sections; 2 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Draz
- Connected worlds
- 1
- Detail fields
- 12
- Profile sections
- 6
- Artwork images
- 2
Details
- Type
- Fiend
- Gender
- male
- Alignment
- True Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Intimidation, Perception, Athletics
Biography
Adamnz was once a humble stonemason in the quarries near Moradane, a quiet man who preferred his work to words and conflict to confrontation, until the day a structural collapse trapped him in a cavern that opened directly into the Infernal realms. The infernal energies that saturated the tunnels he had found himself in and the only direction he could go was deeper into the abyss where his body during his desperate escape transformed him irreversibly—his skin now bearing the distinctive green and crimson stripes of the corrupted, his hands blackened and crowned with horns—yet somehow his gentle nature survived the corruption, merely calcifying into cold indifference. For months he was hunted like the other demons that had escaped, but Adamnz refused to harm his pursuers, only evading them with the supernatural strength his new form provided, until a tavern keeper named Sorrel saw something others missed: a demon who would not fight back. Sorrel offered him work as a night bouncer, a position that allowed Adamnz to exist in the margins of society where he could prove through quiet, methodical action that not all infernal corruption meant inevitable monstrosity. Years passed with him standing sentinel in the shadows of the Copper Kettle, his very presence a living argument against the fear that consumed most citizens, though he never sought their acceptance and would not tolerate disrespect from those brave or foolish enough to test him. In this strange equilibrium between man and demon, between redemption and damnation, Adamnz found something approaching peace—the stability of knowing exactly what he was and what was expected of him, a far better fate than the hell from which he'd escaped.
Attributes
Strength
18, modifier 4
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
10, modifier 0
Wisdom
12, modifier 1
Charisma
16, modifier 3
Actions
Infernal Strike
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage.
Demon's Grasp
Adamnz can grapple a target (DC 15). On a success, the target takes 2d6 necrotic damage at the start of its turn.
Intimidating Presence
Adamnz can force one creature within 30 ft. to make a DC 15 Wisdom saving throw or be frightened for 1 minute. The target can repeat the save at the end of each of its turns.
Shadowy Sentinel
As a reaction, Adamnz can impose disadvantage on an attack roll made against an ally within 5 ft. of him.
Corrupted Resilience
Adamnz can regain 10 hit points as a bonus action, but he must take 5 psychic damage.
Abilities
Infernal Resilience
Adamnz has resistance to fire damage and advantage on saving throws against being frightened.
Saving throws
strength
7
constitution
8
charisma
6
Damage resistances
Fire
Gallery

Public creation
Worldbuilding Context
Adamnz The Stable is a public character profile shared by Drazthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to The Adventures Of Credunt Insulis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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