
Character
Adrian Carter
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- AHybrid'sPact1327
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Human
- Race
- Human
- Class
- Fighter
- Gender
- male
- Alignment
- Lawful Good
- Size
- Medium
- Armor class
- 16
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish, Wolfish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Athletics, Persuasion, Insight, Survival
Biography
Adrian Carter was born with a genetic anomaly that manifested in his eyes—a rare crimson luminescence that emerged during moments of heightened emotion or physical exertion, marking him as something neither fully human nor werewolf, yet undeniably powerful. Despite his mutation, the Northern Pack recognized in him a strength of character and tactical brilliance that transcended species, unanimously electing him as their Alpha leader when their previous chief fell in battle. For nearly three decades, Adrian guided the pack with unwavering moral conviction, earning the respect of both wolf-bloods and humans alike, building bridges between communities that had long been at war. His greatest pride was the family he built with Martha, raising Laura and David with the values of honor and protection, watching his legacy extend to grandchildren who embodied the unity he fought so hard to achieve. However, his reign came to a tragic and ironic end when a band of hunters, mistaking his glowing red eyes for those of a traditional Alpha werewolf, ambushed and killed him before he could explain his true nature or defend himself. The Northern Pack lost not just a leader but a visionary whose dream of coexistence died with him, leaving his family to grapple with the senseless loss of a man whose only crime was being born different in a world that feared what it could not understand.
Attributes
Strength
18, modifier 4
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
16, modifier 3
Wisdom
15, modifier 2
Charisma
17, modifier 3
Actions
Crimson Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage.
Shield of Unity
As a reaction, grant an ally within 30 ft. a +2 bonus to AC until the start of Adrian's next turn.
Inspiring Roar
All allies within 30 ft. gain temporary hit points equal to Adrian's Charisma modifier (3) and advantage on their next attack roll.
Tactical Maneuver
Choose one ally within 30 ft. to move up to half their speed without provoking opportunity attacks.
Abilities
Tactical Insight
Adrian can grant allies advantage on their next attack roll once per turn.
Mutant Resilience
Adrian has advantage on saving throws against being frightened or charmed.
Saving throws
strength
8
dexterity
6
constitution
9
intelligence
7
wisdom
6
charisma
7
Damage resistances
Psychic
Charm
Public creation
Worldbuilding Context
Adrian Carter is a public character profile shared by AHybrid'sPact1327through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Henrico County, Virginia, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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