Artwork for Agent Nathan

Character

Agent Nathan

Created by Enders_Cave

Agent Nathan's extraordinary abilities were forged through a lifetime of intense training and harrowing experiences. Born into a family of elite government operatives, he was groomed from a young age to become a master of stealth, combat, and intelligence gathering. As a child, Nathan was subjected to rigorous physical and mental conditioning, honing his reflexes and instincts to superhuman levels. He excelled in a myriad of disciplines, from marksmanship and hand-to-hand combat to strategic planning and covert operations. His natural talent, combined with an unwavering dedication, made him a rising star within the organization. However, it was a traumatic mission gone wrong that truly cemented his unparalleled skills. Ambushed by a heavily armed enemy force, Nathan found himself outnumbered and outgunned. In a desperate bid for survival, he tapped into a well of focus and determination, moving with a preternatural speed and precision that caught his foes off guard. He emerged from the chaos victorious, but the experience left an indelible mark, fueling his drive to become the ultimate protector and operative.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Enders_Cave
Connected worlds
0
Detail fields
11
Profile sections
9
Artwork images
1

Details

Type
Humanoid
Alignment
Neutral Good
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
10
Experience
5900
Languages
Common, Elvish
Senses
Darkvision 60 ft., Passive Perception 16
Skills
Acrobatics, Stealth, Perception, Investigation

Biography

Agent Nathan's extraordinary abilities were forged through a lifetime of intense training and harrowing experiences. Born into a family of elite government operatives, he was groomed from a young age to become a master of stealth, combat, and intelligence gathering. As a child, Nathan was subjected to rigorous physical and mental conditioning, honing his reflexes and instincts to superhuman levels. He excelled in a myriad of disciplines, from marksmanship and hand-to-hand combat to strategic planning and covert operations. His natural talent, combined with an unwavering dedication, made him a rising star within the organization. However, it was a traumatic mission gone wrong that truly cemented his unparalleled skills. Ambushed by a heavily armed enemy force, Nathan found himself outnumbered and outgunned. In a desperate bid for survival, he tapped into a well of focus and determination, moving with a preternatural speed and precision that caught his foes off guard. He emerged from the chaos victorious, but the experience left an indelible mark, fueling his drive to become the ultimate protector and operative.

Attributes

Strength

14, modifier +2

Dexterity

20, modifier +5

Constitution

18, modifier +4

Intelligence

16, modifier +3

Wisdom

15, modifier +2

Charisma

12, modifier +1

Actions

Rapid Strike

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d8 + 5 slashing damage. If the target is surprised, it takes an additional 2d8 damage.

Precision Shot

Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 3d10 + 5 piercing damage. If the target is within 30 feet, Nathan has advantage on the attack roll.

Cunning Action

Nathan can take a bonus action on each of his turns to Dash, Disengage, or Hide.

Abilities

Evasion

Nathan takes no damage from area effects that allow a Dexterity saving throw to take half damage.

Uncanny Reflexes

Nathan can add his proficiency bonus to his initiative rolls.

Saving throws

strength

+6

dexterity

+9

intelligence

+7

wisdom

+6

Legendary actions

Quick Reflexes

Nathan can take an additional action on his turn. This action can only be used to make a single weapon attack or to use Cunning Action.

Counterstrike

When a creature misses Nathan with a melee attack, he can use his reaction to make one melee weapon attack against that creature.

Tactical Retreat

Nathan can move up to half his speed without provoking opportunity attacks.

Lair actions

Environmental Awareness

On initiative count 20, Nathan can sense the presence of creatures within 60 feet of him, even if they are hidden.

Shadow Step

Nathan can teleport up to 30 feet to an unoccupied space he can see, gaining advantage on the first attack he makes before the end of his turn.

Damage resistances

Piercing

Slashing

Condition immunities

Frightened

Public creation

Worldbuilding Context

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