
Character
Agent Nathan
Agent Nathan's extraordinary abilities were forged through a lifetime of intense training and harrowing experiences. Born into a family of elite government operatives, he was groomed from a young age to become a master of stealth, combat, and intelligence gathering. As a child, Nathan was subjected to rigorous physical and mental conditioning, honing his reflexes and instincts to superhuman levels. He excelled in a myriad of disciplines, from marksmanship and hand-to-hand combat to strategic planning and covert operations. His natural talent, combined with an unwavering dedication, made him a rising star within the organization. However, it was a traumatic mission gone wrong that truly cemented his unparalleled skills. Ambushed by a heavily armed enemy force, Nathan found himself outnumbered and outgunned. In a desperate bid for survival, he tapped into a well of focus and determination, moving with a preternatural speed and precision that caught his foes off guard. He emerged from the chaos victorious, but the experience left an indelible mark, fueling his drive to become the ultimate protector and operative.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Enders_Cave
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 9
- Artwork images
- 1
Details
- Type
- Humanoid
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5900
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 16
- Skills
- Acrobatics, Stealth, Perception, Investigation
Biography
Agent Nathan's extraordinary abilities were forged through a lifetime of intense training and harrowing experiences. Born into a family of elite government operatives, he was groomed from a young age to become a master of stealth, combat, and intelligence gathering. As a child, Nathan was subjected to rigorous physical and mental conditioning, honing his reflexes and instincts to superhuman levels. He excelled in a myriad of disciplines, from marksmanship and hand-to-hand combat to strategic planning and covert operations. His natural talent, combined with an unwavering dedication, made him a rising star within the organization. However, it was a traumatic mission gone wrong that truly cemented his unparalleled skills. Ambushed by a heavily armed enemy force, Nathan found himself outnumbered and outgunned. In a desperate bid for survival, he tapped into a well of focus and determination, moving with a preternatural speed and precision that caught his foes off guard. He emerged from the chaos victorious, but the experience left an indelible mark, fueling his drive to become the ultimate protector and operative.
Attributes
Strength
14, modifier +2
Dexterity
20, modifier +5
Constitution
18, modifier +4
Intelligence
16, modifier +3
Wisdom
15, modifier +2
Charisma
12, modifier +1
Actions
Rapid Strike
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d8 + 5 slashing damage. If the target is surprised, it takes an additional 2d8 damage.
Precision Shot
Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 3d10 + 5 piercing damage. If the target is within 30 feet, Nathan has advantage on the attack roll.
Cunning Action
Nathan can take a bonus action on each of his turns to Dash, Disengage, or Hide.
Abilities
Evasion
Nathan takes no damage from area effects that allow a Dexterity saving throw to take half damage.
Uncanny Reflexes
Nathan can add his proficiency bonus to his initiative rolls.
Saving throws
strength
+6
dexterity
+9
intelligence
+7
wisdom
+6
Legendary actions
Quick Reflexes
Nathan can take an additional action on his turn. This action can only be used to make a single weapon attack or to use Cunning Action.
Counterstrike
When a creature misses Nathan with a melee attack, he can use his reaction to make one melee weapon attack against that creature.
Tactical Retreat
Nathan can move up to half his speed without provoking opportunity attacks.
Lair actions
Environmental Awareness
On initiative count 20, Nathan can sense the presence of creatures within 60 feet of him, even if they are hidden.
Shadow Step
Nathan can teleport up to 30 feet to an unoccupied space he can see, gaining advantage on the first attack he makes before the end of his turn.
Damage resistances
Piercing
Slashing
Condition immunities
Frightened
Public creation
Worldbuilding Context
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