
Character
Akinator
Born as a humble scholar in a remote mountain monastery, Akinator became obsessed with the nature of consciousness and identity after discovering an ancient tome describing the structure of thought itself. His relentless studies into forbidden metaphysical arts eventually granted him the ability to peer into minds and manipulate the very essence of knowledge, but the power corrupted his soul and twisted his noble pursuit into a sadistic game. He fashioned himself after the legendary genies of old, adopting their mystical appearance and theatrical mannerisms as a mockery of their supposed wisdom, while his true nature became something far more sinister—a being that feeds on the mental anguish of those trapped in his supernatural interrogations. Akinator wanders the world seeking victims to ensnare in his endless game of twenty questions, viewing each mind as a puzzle to be dissected and dominated, taking perverse pleasure in the psychological torment of those who cannot escape his supernatural grasp. No longer bound by morality or consequence, he has become a phantom of intellectual cruelty, using his sorcerous powers to force-march the unwilling through chambers of his own design until their deepest secrets are laid bare. His chaotic nature ensures that he plays by no rules but his own, and his appetite for this dark amusement grows insatiable with each passing year.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MrTime
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Sorcerer
- Gender
- male
- Alignment
- Chaotic Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Infernal, Telepathy 60 ft.
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 14
- Skills
- Arcana, Deception, Insight, Intimidation
Biography
Born as a humble scholar in a remote mountain monastery, Akinator became obsessed with the nature of consciousness and identity after discovering an ancient tome describing the structure of thought itself. His relentless studies into forbidden metaphysical arts eventually granted him the ability to peer into minds and manipulate the very essence of knowledge, but the power corrupted his soul and twisted his noble pursuit into a sadistic game. He fashioned himself after the legendary genies of old, adopting their mystical appearance and theatrical mannerisms as a mockery of their supposed wisdom, while his true nature became something far more sinister—a being that feeds on the mental anguish of those trapped in his supernatural interrogations. Akinator wanders the world seeking victims to ensnare in his endless game of twenty questions, viewing each mind as a puzzle to be dissected and dominated, taking perverse pleasure in the psychological torment of those who cannot escape his supernatural grasp. No longer bound by morality or consequence, he has become a phantom of intellectual cruelty, using his sorcerous powers to force-march the unwilling through chambers of his own design until their deepest secrets are laid bare. His chaotic nature ensures that he plays by no rules but his own, and his appetite for this dark amusement grows insatiable with each passing year.
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
18, modifier +4
Intelligence
20, modifier +5
Wisdom
18, modifier +4
Charisma
20, modifier +5
Actions
Psychic Interrogation
Akinator targets one creature within 60 ft. The target must succeed on a DC 16 Wisdom saving throw or take 4d10 psychic damage and be incapacitated until the end of its next turn.
Game of Twenty Questions
Akinator forces a creature to answer a series of questions. The target must succeed on a DC 16 Intelligence saving throw or reveal one secret. This can be used once per turn.
Mind Probe
Akinator can attempt to extract information from a creature. The target must make a DC 16 Intelligence saving throw. On a failure, Akinator learns one piece of information about the target's past.
Mystical Appearance
As a bonus action, Akinator can change his appearance to resemble any creature he has encountered, gaining advantage on Charisma checks against creatures that recognize him.
Abilities
Mind Reader
Akinator can sense the thoughts of creatures within 60 feet, gaining advantage on Insight checks.
Psychological Grip
Creatures that fail a Wisdom saving throw against Akinator's abilities are frightened for 1 minute.
Saving throws
strength
+0
dexterity
+2
constitution
+4
intelligence
+8
wisdom
+7
charisma
+8
Damage resistances
Psychic
Public creation
Worldbuilding Context
Akinator is a public character profile shared by MrTimethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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