Artwork for Alchemist Malakor

Character

Alchemist Malakor

Created by MrTime

Born the youngest son of a respected apothecary in the merchant city of Valdris, Malakor showed extraordinary aptitude for the alchemical arts until a plague swept through his district, claiming his entire family despite his desperate attempts to synthesize a cure. Consumed by the conviction that mortality itself was merely a design flaw in creation's blueprint, he abandoned his legitimate practice and descended into the catacombs beneath the city, where he conducted increasingly blasphemous experiments in biological transmutation. His obsession crystallized around a heretical theory: that by cultivating artificial life within the sanctuary of an egg—a perfect vessel of potential—he could distill the very essence of creation and graft it into his own flesh. The authorities eventually discovered his underground chamber, a nightmare cathedral lined with thousands of failed experiments and grotesque vessels, forcing him to flee deeper into the world's forgotten places. Now a hollow-eyed phantom who sustains himself on the volatile extracts he harvests from his homunculi creations, Malakor has become convinced that he stands on the precipice of godhood, that one final refinement to his elixir will finally free him from the tyranny of decay. His brilliant mind has fractured under the weight of his obsession, transforming him into a figure of pure calculation and cruelty, seeing all living things—including himself—as nothing more than expendable components in the grand apparatus of his ascension.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
MrTime
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Rogue
Gender
male
Alignment
Neutral Evil
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Draconic, Infernal
Senses
Darkvision 60 ft., Passive Perception 12
Skills
Arcana, Medicine, Stealth, Investigation

Biography

Born the youngest son of a respected apothecary in the merchant city of Valdris, Malakor showed extraordinary aptitude for the alchemical arts until a plague swept through his district, claiming his entire family despite his desperate attempts to synthesize a cure. Consumed by the conviction that mortality itself was merely a design flaw in creation's blueprint, he abandoned his legitimate practice and descended into the catacombs beneath the city, where he conducted increasingly blasphemous experiments in biological transmutation. His obsession crystallized around a heretical theory: that by cultivating artificial life within the sanctuary of an egg—a perfect vessel of potential—he could distill the very essence of creation and graft it into his own flesh. The authorities eventually discovered his underground chamber, a nightmare cathedral lined with thousands of failed experiments and grotesque vessels, forcing him to flee deeper into the world's forgotten places. Now a hollow-eyed phantom who sustains himself on the volatile extracts he harvests from his homunculi creations, Malakor has become convinced that he stands on the precipice of godhood, that one final refinement to his elixir will finally free him from the tyranny of decay. His brilliant mind has fractured under the weight of his obsession, transforming him into a figure of pure calculation and cruelty, seeing all living things—including himself—as nothing more than expendable components in the grand apparatus of his ascension.

Attributes

Strength

10, modifier 0

Dexterity

16, modifier 3

Constitution

18, modifier 4

Intelligence

20, modifier 5

Wisdom

14, modifier 2

Charisma

12, modifier 1

Actions

Life-Draining Elixir

Malakor injects a volatile elixir into a target, dealing 4d8 necrotic damage and regaining half the damage dealt as hit points.

Homunculus Creation

Malakor summons a homunculus to fight for him. The homunculus has its own turn and acts on Malakor's initiative.

Transmute Flesh

Malakor attempts to transmute a creature's flesh, forcing a target to make a DC 17 Constitution saving throw or take 3d10 acid damage and be poisoned for 1 minute.

Essence Harvest

Malakor extracts essence from a fallen enemy, regaining 1d10 hit points and gaining advantage on his next attack roll.

Cursed Alchemical Bomb

Malakor throws a bomb that explodes in a 20 ft. radius, dealing 6d6 fire damage and igniting creatures for 1d6 fire damage at the start of their turns.

Abilities

Eternal Pursuit

Malakor has advantage on saving throws against aging effects.

Alchemical Insight

Malakor can add his Intelligence modifier to any roll related to alchemy.

Saving throws

strength

+0

dexterity

+6

constitution

+7

intelligence

+9

wisdom

+5

charisma

+4

Damage resistances

Poison

Necrotic

Public creation

Worldbuilding Context

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