
Character
Amät, Lord of the Storms
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Dragon
- Alignment
- Chaotic Neutral
- Size
- Gargantuan
- Armor class
- 20
- Hit points
- 500
- Speed
- 30
- Challenge
- 25
- Experience
- 100000
- Languages
- Common, Draconic, Primordial
- Senses
- Blindsight 60 ft., Darkvision 120 ft., Passive Perception 20
- Skills
- Intimidation, Perception, Arcana
Biography
Amät, the Lord of the Storms, was born amidst the fury of the elements. As the mightiest of the four dragon lords, his very existence was forged in the crucible of nature's most primal forces. His yellow nova scales, gleaming with the power of lightning, were a testament to his mastery over the skies. Amät's roar, a thunderous crack that echoed through the heavens, could summon the wrath of the storm, commanding the very winds and rain to bend to his will. With each step, the energy of the elements surged, and the storm clouds gathered, awaiting his command. Amät was a force of nature, a living embodiment of the untamed power that coursed through the world. To face him was to challenge the fury of the gods themselves, for he was a force to be reckoned with, a true lord of the storms that shaped the very fabric of the land.
Attributes
Strength
30, modifier +10
Dexterity
20, modifier +5
Constitution
30, modifier +10
Intelligence
18, modifier +4
Wisdom
16, modifier +3
Charisma
25, modifier +7
Actions
Thunderous Roar
Amät unleashes a deafening roar. Each creature within 120 feet must make a DC 20 Constitution saving throw or take 10d10 thunder damage and be stunned until the end of their next turn. On a successful save, they take half damage and are not stunned.
Lightning Breath
Amät exhales a blast of lightning in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 12d10 lightning damage on a failed save, or half as much damage on a successful one. This ability can be used once every 5 rounds.
Storm's Grasp
Amät can create a localized storm at a point he can see within 120 feet. Each creature in a 30-foot radius must make a DC 20 Strength saving throw or take 6d10 lightning damage and be knocked prone. On a successful save, they take half damage and are not knocked prone. This ability can be used three times per day.
Wings of the Tempest
Amät can fly up to 120 feet as a bonus action, leaving behind a trail of crackling energy that deals 2d6 lightning damage to any creature that starts its turn in the area. This ability can be used at will.
Abilities
Storm's Fury
Amät can summon a storm in a 60-foot radius around him, causing heavy rain and strong winds that last for 1 minute.
Saving throws
strength
+10
dexterity
+5
constitution
+10
intelligence
+4
wisdom
+3
charisma
+7
Damage resistances
Lightning
Thunder
World connections