
Character
Amber Good
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Infernal, Celestial
- Senses
- Darkvision 60 ft., Passive Perception 14
- Skills
- Arcana, History, Insight, Persuasion
Biography
Amber Good carries the weight of ancestral trauma in her blood, a direct descendant of one of the three innocents hanged during the Salem hysteria of 1692, a tragedy that fractured her family line for centuries until the coven finally reclaimed its hidden members in the present day. Her ancestor's name was whispered in shame and fear for so long that Amber grew up hearing fragmented stories—accusations of witchcraft that were nothing more than the paranoid delusions of a terrified town, yet the scars of those lies embedded themselves deep within her family's identity. Now, walking through the coven's doors alongside her best friend Ashley Bishop, who shares her legacy as another descendant of the trials' victims, Amber is learning what it means to reclaim power rather than hide from it. The two young women navigate this strange new world together, where their family curses might actually be blessings, and where the very magic their ancestors were murdered for believing in is real and thrumming beneath their skin. With Ashley by her side, Amber is slowly unlearning the shame and fear that defined her childhood, discovering that freedom within the coven means more than just acceptance—it means rewriting the narrative of her entire bloodline. Every spell she learns, every ritual she participates in, feels like a quiet rebellion against the injustice of her past, a way of honoring those who were silenced.
Attributes
Strength
12, modifier 1
Dexterity
14, modifier 2
Constitution
16, modifier 3
Intelligence
16, modifier 3
Wisdom
18, modifier 4
Charisma
20, modifier 5
Actions
Spellcasting
Amber can cast spells using her Charisma as her spellcasting ability. She has 5 spell slots for 1st to 3rd level spells.
Ancestral Wrath
Amber channels her ancestor's spirit, dealing 4d6 psychic damage to one target within 60 ft. on a hit.
Coven's Shield
As a reaction, Amber can grant an ally within 30 ft. a +2 bonus to AC until the start of her next turn.
Ritual of Reclamation
Amber can perform a 10-minute ritual to restore 2d8 hit points to herself or an ally.
Echoing Spell
When Amber casts a spell, she can choose to have it echo, allowing her to cast it again as a bonus action on her next turn.
Abilities
Ancestral Echo
Amber can sense the emotions of those around her, granting advantage on Insight checks.
Coven's Blessing
Amber and allies within 10 feet gain a +1 bonus to spell attack rolls.
Saving throws
strength
4
dexterity
5
intelligence
6
wisdom
7
constitution
6
charisma
8
Damage resistances
Psychic
Gallery

World connections