Artwork for Angelina Wesson

Character

Angelina Wesson

Created by QueenBear68

Angelina was born into the Wesson family during the Pale Winters, when entire townships vanished into the dark and the Guild was still learning how to fight an enemy that didn't follow human rules of engagement. Her father, a master hunter, trained her from childhood in blade work and doctrine, believing that sentiment was the first step toward a corpse in a ditch. When she was twenty-six, she watched her younger sister Mercy nearly bleed out after a vampire attack—an experience that calcified something in her chest and transformed her into the instrument of vengeance the Guild needed most. For the next seventeen years, she rose through the ranks by being utterly reliable: she took the impossible assignments, she never hesitated, she never questioned whether the monster she was hunting had once been someone's beloved. Then Mercy came home with bite marks on her neck and a vampire at her side, and Angelina discovered that conviction, for all its armor, could be shattered by the one person she'd spent her life trying to protect. Now she walks the streets of Veridale caught between her unshakeable duty to the Guild and the agonizing knowledge that the line between defending her sister and saving her from herself has become impossibly thin. Every shadow in the city watches her fracture widen, waiting for the moment when love and principle will finally demand she choose.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
QueenBear68
Connected worlds
0
Detail fields
13
Profile sections
6
Artwork images
1

Details

Type
Human Hunter
Race
Human
Gender
female
Alignment
Lawful Neutral
Size
Medium
Armor class
16
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Elvish
Senses
Darkvision 60 ft., Passive Perception 17
Skills
Perception, Stealth, Survival, Intimidation

Biography

Angelina was born into the Wesson family during the Pale Winters, when entire townships vanished into the dark and the Guild was still learning how to fight an enemy that didn't follow human rules of engagement. Her father, a master hunter, trained her from childhood in blade work and doctrine, believing that sentiment was the first step toward a corpse in a ditch. When she was twenty-six, she watched her younger sister Mercy nearly bleed out after a vampire attack—an experience that calcified something in her chest and transformed her into the instrument of vengeance the Guild needed most. For the next seventeen years, she rose through the ranks by being utterly reliable: she took the impossible assignments, she never hesitated, she never questioned whether the monster she was hunting had once been someone's beloved. Then Mercy came home with bite marks on her neck and a vampire at her side, and Angelina discovered that conviction, for all its armor, could be shattered by the one person she'd spent her life trying to protect. Now she walks the streets of Veridale caught between her unshakeable duty to the Guild and the agonizing knowledge that the line between defending her sister and saving her from herself has become impossibly thin. Every shadow in the city watches her fracture widen, waiting for the moment when love and principle will finally demand she choose.

Attributes

Strength

16, modifier +3

Dexterity

14, modifier +2

Constitution

18, modifier +4

Intelligence

12, modifier +1

Wisdom

15, modifier +2

Charisma

10, modifier +0

Actions

Silver Blade Strike

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d8 + 3 slashing damage.

Hunter's Precision

Once per turn, when Angelina hits a creature with a weapon attack, she can deal an extra 3d6 damage if the target is below half health.

Vengeful Pursuit

As a bonus action, she can move up to her speed towards a creature that has attacked her or her allies this turn.

Cold Gaze

As an action, choose one creature within 30 ft. The target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.

Guild's Command

As an action, she can grant an ally within 30 ft. an extra action on their next turn. This action can only be used to take the Attack action.

Abilities

Unyielding Conviction

Angelina has advantage on saving throws against being charmed or frightened.

Hunter's Instinct

She can add her proficiency bonus to initiative rolls.

Saving throws

strength

+6

dexterity

+5

constitution

+7

wisdom

+5

Damage resistances

Poison

Necrotic

Public creation

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