
Character
Annatha Grey
Born from the impossible union between Forge, a shadow entity fractured across multiple planes of existence, and a human woman named Eleanor who was cursed to bear his child, Annatha emerged as something entirely unprecedented—neither fully shadow nor wholly human, but a disciplined fusion of both worlds. Raised in the lightless spaces between dimensions, she learned obedience through her father's iron will, becoming his perfect instrument of destruction, executing his commands with methodical precision and the strength of a being composed partly of living darkness. When a chance encounter led her to discover her mother's bloodline—a family of merchants and scholars living quiet, ordinary lives—Annatha experienced something her father's training had never prepared her for: the desire to choose her own path. She began to see the cruelty of Forge's ambitions differently, recognizing in her human relatives a capacity for compassion that seemed to anchor her shadow-self to something meaningful beyond mere obedience. Her defection was swift and irreversible; she turned her formidable powers toward protecting the innocent rather than terrorizing them, and in doing so, severed herself forever from her father's dark dynasty. Now Forge hunts her relentlessly, sending wave after wave of her monstrous siblings to drag her back into the shadows, forcing Annatha to stay constantly moving, constantly vigilant, a rogue caught between two worlds with nowhere truly safe to call home.
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What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Imposter
- Connected worlds
- 0
- Detail fields
- 13
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Monstrosity
- Class
- Rogue
- Gender
- female
- Alignment
- Lawful Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Stealth, Perception, Athletics, Investigation
Biography
Born from the impossible union between Forge, a shadow entity fractured across multiple planes of existence, and a human woman named Eleanor who was cursed to bear his child, Annatha emerged as something entirely unprecedented—neither fully shadow nor wholly human, but a disciplined fusion of both worlds. Raised in the lightless spaces between dimensions, she learned obedience through her father's iron will, becoming his perfect instrument of destruction, executing his commands with methodical precision and the strength of a being composed partly of living darkness. When a chance encounter led her to discover her mother's bloodline—a family of merchants and scholars living quiet, ordinary lives—Annatha experienced something her father's training had never prepared her for: the desire to choose her own path. She began to see the cruelty of Forge's ambitions differently, recognizing in her human relatives a capacity for compassion that seemed to anchor her shadow-self to something meaningful beyond mere obedience. Her defection was swift and irreversible; she turned her formidable powers toward protecting the innocent rather than terrorizing them, and in doing so, severed herself forever from her father's dark dynasty. Now Forge hunts her relentlessly, sending wave after wave of her monstrous siblings to drag her back into the shadows, forcing Annatha to stay constantly moving, constantly vigilant, a rogue caught between two worlds with nowhere truly safe to call home.
Attributes
Strength
18, modifier +4
Dexterity
16, modifier +3
Constitution
18, modifier +4
Intelligence
14, modifier +2
Wisdom
12, modifier +1
Charisma
10, modifier +0
Actions
Shadow Strike
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 4 necrotic damage.
Shadow Cloak
As a bonus action, Annatha can become invisible until the start of her next turn or until she attacks.
Fractured Command
Annatha can target one creature she can see within 60 feet. The target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
Abilities
Shadow Step
Once per turn, Annatha can teleport up to 30 feet to an unoccupied space she can see in dim light or darkness.
Methodical Precision
Annatha gains advantage on attack rolls against creatures that have not yet acted in combat.
Saving throws
strength
+7
dexterity
+6
constitution
+7
intelligence
+5
Damage resistances
Necrotic
Psychic
Public creation
Worldbuilding Context
Annatha Grey is a public character profile shared by Imposterthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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