
Character
Archmage Chronos Vance
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Wizard
- Gender
- male
- Alignment
- Neutral Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 15000
- Languages
- Common, Celestial, Draconic, Primordial
- Senses
- Darkvision 60 ft., Truesight 30 ft.
- Skills
- Arcana, History, Investigation, Insight
Biography
Born the illegitimate son of a disgraced court mathematician, Chronos Vance spent his formative years obsessively studying forgotten texts in abandoned libraries, driven by a bitter hunger to prove his worth through intellectual supremacy rather than birthright. His obsession with temporal mechanics consumed three centuries of his extended life, during which he gradually became convinced that reality itself was merely an elaborate mathematical construct waiting to be weaponized by someone brilliant enough to perceive its true architecture. In his isolation, Vance began to view other beings not as equals but as variables in his grand equations—tools to be tested, rivals to be eliminated, and ultimately, subjects for his experiments with the fundamental laws of existence. His magnum opus, *After Before for the After*, emerged from this twisted philosophy: a spell so conceptually intricate that its very utterance requires the caster to momentarily perceive reality from angles that human consciousness was never meant to comprehend. The incantation fuses the cold precision of science with the boundless potential of magic, creating a trap that doesn't merely imprison victims in alternate dimensions but forces them into recursive nightmares of their own quantum nature. Vance now wanders the world as a figure of terrible renown, neither fully aligned with the forces of order nor chaos, but rather pursuing his own insatiable need to understand—and control—the deepest mysteries of existence through whatever means necessary.
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
20, modifier +5
Wisdom
16, modifier +3
Charisma
12, modifier +1
Actions
After Before for the After
Cast a spell that traps a target in a pocket dimension. Target must succeed on a DC 20 Intelligence saving throw or be banished, taking 8d10 psychic damage and trapped in a recursive loop.
Temporal Fold
Create a localized temporal anomaly. All creatures within 30 ft. must succeed on a DC 18 Dexterity saving throw or take 6d8 force damage and be incapacitated until the end of their next turn.
Quantum Manipulation
Manipulate reality to create a duplicate of yourself. The duplicate acts on your initiative and can use one action per turn. It lasts for 1 minute or until destroyed.
Mathematical Conundrum
Force a creature to solve a complex riddle. On failure, they take 4d10 psychic damage and are stunned until the end of their next turn.
Self-Reflection
Target must make a DC 20 Wisdom saving throw or be forced to confront their own past, taking 3d10 psychic damage and being incapacitated until the end of their next turn.
Abilities
Temporal Insight
Advantage on Intelligence checks related to time and space.
Quantum Shield
Resistance to psychic damage and immunity to being frightened.
Saving throws
strength
+0
dexterity
+2
constitution
+10
intelligence
+12
wisdom
+8
charisma
+5