
Character
Ares
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Deity
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 15000
- Languages
- Common, Celestial, Infernal
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
- Skills
- Athletics, Intimidation, Perception, Survival
Biography
Born into the divine pantheon as an afterthought, Ares spent centuries dwelling in the shadows of Mount Olympus, dismissed as weak and temperamental by gods far more celebrated than himself. His siblings wielded their domains with effortless grace, while he struggled to find purpose in a cosmos that seemed to have little use for him. Everything changed when he descended to witness a small mortal village consumed by flames of conflict, where desperate warriors clashed not for glory but for survival itself. In that moment of chaos and bloodshed, Ares experienced an awakening—a profound resonance with the raw, primal energy of combat that coursed through the battlefield like electricity through his divine veins. Rather than retreat in horror as he once might have, he felt an irresistible hunger to understand this force, to master it, to become its very embodiment. He withdrew from Olympus for decades, forging himself anew through countless trials of martial discipline and strategic mastery, until the timid god who once questioned his place had been completely consumed by the god of war himself. When Ares finally returned to the heavens, none dared challenge his authority or remember the insecure deity he had once been.
Attributes
Strength
20, modifier +5
Dexterity
18, modifier +4
Constitution
20, modifier +5
Intelligence
16, modifier +3
Wisdom
14, modifier +2
Charisma
16, modifier +3
Actions
Divine War Cry
Ares unleashes a battle cry. All allies within 30 ft. gain advantage on attack rolls for 1 minute.
Warrior's Charge
Ares moves up to 30 ft. and makes a melee attack. On hit, deals 3d10 + 5 slashing damage.
Godly Duel
Ares challenges a foe to single combat. The target must succeed on a DC 18 Wisdom save or be compelled to attack only Ares for 1 minute.
Wrath of Olympus
Ares calls down divine energy. All enemies in a 20 ft. radius must make a DC 18 Dexterity save or take 6d6 radiant damage, half on success.
Master Tactician
Ares can grant an ally within 60 ft. an additional action on their next turn. This can be used once per short rest.
Abilities
Battlefield Intuition
Ares has advantage on initiative rolls and can sense the emotions of warriors within 60 feet.
Saving throws
strength
+10
dexterity
+9
constitution
+10
wisdom
+7
Damage resistances
bludgeoning
piercing
slashing
World connections