
Character
Artemis Goddess Of The Hunt
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Celestial
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Celestial, Sylvan
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 19
- Skills
- Stealth, Survival, Perception, Animal Handling
Biography
Born from the first moonbeam that ever touched the ancient forests, Artemis rejected her birthright to Olympus' golden throne, choosing instead to become one with the wild places her siblings sought to dominate and control. For millennia, she wandered the untamed reaches of the world, building a kinship with creatures great and small, learning their languages and secrets until the boundary between hunter and hunted became beautifully blurred. When the pantheon wars began to ravage the mortal realms and scorch the sacred groves she had sworn to protect, Artemis transformed her solitary vigil into something darker—a relentless campaign of surgical strikes against those who would destroy nature's balance. Her silver arrows became legend among her enemies, each one fired with such precision that none could distinguish between mercy and vengeance in her aim. Haunted by visions of a world stripped bare of wildness, she now hunts not for sport or glory, but desperately searching for a path to peace that might spare the last untamed corners of existence from the consuming fire of divine conflict. The wolves that shadow her steps and the stags that bow before her are not servants, but kindred spirits in her desperate quest—a silent army of the wild standing sentinel against the encroaching darkness of war.
Attributes
Strength
14, modifier +2
Dexterity
20, modifier +5
Constitution
18, modifier +4
Intelligence
16, modifier +3
Wisdom
18, modifier +4
Charisma
12, modifier +1
Actions
Moonlit Bow
Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 3d10 + 5 piercing damage. On a crit, target must succeed on a DC 17 Constitution save or be paralyzed until the end of their next turn.
Nature's Wrath
Artemis summons a wave of natural energy. Each creature in a 30-ft. radius must make a DC 17 Dexterity saving throw, taking 6d8 radiant damage on a failed save, or half as much on a success.
Hunter's Mark
As a bonus action, Artemis marks a creature she can see within 90 ft. for 1 minute. She deals an extra 1d6 damage to the marked target whenever she hits it with an attack.
Shadow Step
Artemis can teleport up to 60 ft. to an unoccupied space she can see. After teleporting, she has advantage on her next attack roll against a creature within 5 ft. of her.
Abilities
Silent Hunter
Artemis has advantage on Stealth checks and cannot be tracked by non-magical means.
Nature's Guardian
All creatures within 30 feet of Artemis gain advantage on saving throws against being frightened.
Saving throws
strength
+7
dexterity
+10
constitution
+9
wisdom
+9
Damage resistances
Poison
Psychic
World connections