Artwork for Arthur Morgan

Character

Arthur Morgan

Created by dillpickle20071

Born to a drifter father and a saloon girl in the dusty frontier towns of the 1860s, Arthur Morgan learned early that survival meant becoming harder than the world around him, a lesson carved into his bones through years of violence and moral compromise as Dutch van der Linde's enforcer. He built a reputation as a man of brutal efficiency, yet harbored a secret conscience that gnawed at him like a disease—a contradiction that festered as the gang's schemes grew darker and more desperate. When Micah Bell, a snake of a man whose ambitions outweighed his loyalty, finally pushed Arthur to the breaking point through betrayals and cruelty, Arthur saw in that moment a chance at redemption through one last act of vengeance. In a rain-soaked confrontation that felt like a reckoning with his own cursed nature, Arthur made the choice to end Micah's treacherous life, not out of rage but out of a grim necessity to protect those he still loved. That single act of violence became Arthur's strange salvation—a final proof that he was more than the monster he'd spent his life becoming, even if it cost him everything. In his last moments, Arthur Morgan wasn't the outlaw the world knew him to be, but a broken man who'd finally chosen what was right, leaving behind a legend stained with blood but redeemed by sacrifice.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
dillpickle20071
Connected worlds
0
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Alignment
Chaotic Good
Size
Medium
Armor class
16
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Elvish
Senses
Darkvision 60 ft., Passive Perception 16
Skills
Athletics, Survival, Intimidation, Perception

Biography

Born to a drifter father and a saloon girl in the dusty frontier towns of the 1860s, Arthur Morgan learned early that survival meant becoming harder than the world around him, a lesson carved into his bones through years of violence and moral compromise as Dutch van der Linde's enforcer. He built a reputation as a man of brutal efficiency, yet harbored a secret conscience that gnawed at him like a disease—a contradiction that festered as the gang's schemes grew darker and more desperate. When Micah Bell, a snake of a man whose ambitions outweighed his loyalty, finally pushed Arthur to the breaking point through betrayals and cruelty, Arthur saw in that moment a chance at redemption through one last act of vengeance. In a rain-soaked confrontation that felt like a reckoning with his own cursed nature, Arthur made the choice to end Micah's treacherous life, not out of rage but out of a grim necessity to protect those he still loved. That single act of violence became Arthur's strange salvation—a final proof that he was more than the monster he'd spent his life becoming, even if it cost him everything. In his last moments, Arthur Morgan wasn't the outlaw the world knew him to be, but a broken man who'd finally chosen what was right, leaving behind a legend stained with blood but redeemed by sacrifice.

Attributes

Strength

18, modifier +4

Dexterity

16, modifier +3

Constitution

20, modifier +5

Intelligence

14, modifier +2

Wisdom

15, modifier +2

Charisma

12, modifier +1

Actions

Deadly Shot

Make a ranged attack with a firearm, dealing 2d10 + 4 piercing damage.

Brutal Strike

Make a melee attack, dealing 3d6 + 4 slashing damage and knocking the target prone.

Quick Draw

Use a bonus action to draw a weapon and make an attack with it.

Cunning Tactics

Choose an ally within 30 ft. to grant advantage on their next attack roll.

Final Reckoning

In a moment of desperation, deal 4d10 necrotic damage to a target within 60 ft. at the cost of 20 hit points.

Abilities

Vengeful Spirit

When reduced to 0 hit points, Arthur can make one final attack.

Survival Instinct

Advantage on saving throws against being frightened or charmed.

Saving throws

strength

+8

dexterity

+7

constitution

+9

wisdom

+6

Damage resistances

Bludgeoning

Piercing

Slashing

Public creation

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