Artwork for Astrid Bebhinn Freyja The Queen Witch

Character

Astrid Bebhinn Freyja The Queen Witch

Created by Amy Oliver

Born beneath the aurora borealis to a lineage of Norwegian-Gaelic sorcerers, Astrid Bebhinn Freyja inherited her seat within the Glorian Mariah Covenant—the supreme governing body of all witchcraft realms—through blood and birthright, though destiny would demand far more than mere lineage could provide. When her mother's life flickered like a dying flame on her twenty-second birthday, the young sorceress found herself thrust into the throne of the Witches' Council, expected to command not merely her own coven but to orchestrate harmony across fractured magical factions that had warred for centuries. Through patience, wisdom, and an almost supernatural capacity for justice, Astrid transformed the council chamber from a battleground of competing interests into a sanctuary of balanced power, earning reverence not through fear or domination but through her unwavering commitment to protecting all magical beings equally. Her towering presence—striking and otherworldly at her full height—combined with her piercing green eyes and fiery auburn-blonde hair became symbols of hope to those who had known only tyranny, while her olive-vanilla complexion seemed to embody the very bridge between the Norse and Gaelic traditions that flowed through her veins. Now, seated upon the ancient Witches' Throne, she governs with a steady hand and an honest heart, her reputation as the most formidable sorcerer in the realm matched only by her reputation for mercy and moral clarity. Astrid Bebhinn Freyja rules not as a conqueror claims territory, but as a guardian tends a sacred flame—with devotion, sacrifice, and the knowledge that her realm's survival depends entirely upon her ability to remain true to herself.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Amy Oliver
Connected worlds
1
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Sorcerer
Gender
female
Alignment
Neutral Good
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
15
Experience
13000
Languages
Common, Elvish, Celestial, Norse
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 18
Skills
Arcana, Persuasion, Insight, History

Biography

Born beneath the aurora borealis to a lineage of Norwegian-Gaelic sorcerers, Astrid Bebhinn Freyja inherited her seat within the Glorian Mariah Covenant—the supreme governing body of all witchcraft realms—through blood and birthright, though destiny would demand far more than mere lineage could provide. When her mother's life flickered like a dying flame on her twenty-second birthday, the young sorceress found herself thrust into the throne of the Witches' Council, expected to command not merely her own coven but to orchestrate harmony across fractured magical factions that had warred for centuries. Through patience, wisdom, and an almost supernatural capacity for justice, Astrid transformed the council chamber from a battleground of competing interests into a sanctuary of balanced power, earning reverence not through fear or domination but through her unwavering commitment to protecting all magical beings equally. Her towering presence—striking and otherworldly at her full height—combined with her piercing green eyes and fiery auburn-blonde hair became symbols of hope to those who had known only tyranny, while her olive-vanilla complexion seemed to embody the very bridge between the Norse and Gaelic traditions that flowed through her veins. Now, seated upon the ancient Witches' Throne, she governs with a steady hand and an honest heart, her reputation as the most formidable sorcerer in the realm matched only by her reputation for mercy and moral clarity. Astrid Bebhinn Freyja rules not as a conqueror claims territory, but as a guardian tends a sacred flame—with devotion, sacrifice, and the knowledge that her realm's survival depends entirely upon her ability to remain true to herself.

Attributes

Strength

14, modifier 2

Dexterity

16, modifier 3

Constitution

18, modifier 4

Intelligence

20, modifier 5

Wisdom

18, modifier 4

Charisma

30, modifier 10

Actions

Arcane Bolt

Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 4d10 force damage.

Witch's Grasp

Melee Spell Attack: +10 to hit, reach 10 ft., one target. Hit: 3d8 necrotic damage and target must succeed on a DC 18 Constitution saving throw or be paralyzed until the end of its next turn.

Covenant's Shield

As a reaction, absorb up to 30 damage from an attack and grant temporary hit points equal to half the damage absorbed to an ally within 30 ft.

Nature's Wrath

Summon a storm of thorns in a 20 ft. radius. Each creature in the area must make a DC 18 Dexterity saving throw, taking 6d6 piercing damage on a failed save, or half as much on a success.

Abilities

Aura of Protection

All allies within 30 feet gain a +2 bonus to saving throws.

Queen's Command

Once per long rest, can force enemies within 60 feet to reroll a successful attack.

Saving throws

strength

8

dexterity

9

constitution

10

intelligence

11

wisdom

10

charisma

16

Damage resistances

Psychic

Necrotic

Public creation

Worldbuilding Context

Astrid Bebhinn Freyja The Queen Witch is a public character profile shared by Amy Oliverthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Witches World, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

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