
Character
Astrid Bebhinn Freyja The Queen Witch
Born beneath the aurora borealis to a lineage of Norwegian-Gaelic sorcerers, Astrid Bebhinn Freyja inherited her seat within the Glorian Mariah Covenant—the supreme governing body of all witchcraft realms—through blood and birthright, though destiny would demand far more than mere lineage could provide. When her mother's life flickered like a dying flame on her twenty-second birthday, the young sorceress found herself thrust into the throne of the Witches' Council, expected to command not merely her own coven but to orchestrate harmony across fractured magical factions that had warred for centuries. Through patience, wisdom, and an almost supernatural capacity for justice, Astrid transformed the council chamber from a battleground of competing interests into a sanctuary of balanced power, earning reverence not through fear or domination but through her unwavering commitment to protecting all magical beings equally. Her towering presence—striking and otherworldly at her full height—combined with her piercing green eyes and fiery auburn-blonde hair became symbols of hope to those who had known only tyranny, while her olive-vanilla complexion seemed to embody the very bridge between the Norse and Gaelic traditions that flowed through her veins. Now, seated upon the ancient Witches' Throne, she governs with a steady hand and an honest heart, her reputation as the most formidable sorcerer in the realm matched only by her reputation for mercy and moral clarity. Astrid Bebhinn Freyja rules not as a conqueror claims territory, but as a guardian tends a sacred flame—with devotion, sacrifice, and the knowledge that her realm's survival depends entirely upon her ability to remain true to herself.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Amy Oliver
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Sorcerer
- Gender
- female
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Elvish, Celestial, Norse
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 18
- Skills
- Arcana, Persuasion, Insight, History
Biography
Born beneath the aurora borealis to a lineage of Norwegian-Gaelic sorcerers, Astrid Bebhinn Freyja inherited her seat within the Glorian Mariah Covenant—the supreme governing body of all witchcraft realms—through blood and birthright, though destiny would demand far more than mere lineage could provide. When her mother's life flickered like a dying flame on her twenty-second birthday, the young sorceress found herself thrust into the throne of the Witches' Council, expected to command not merely her own coven but to orchestrate harmony across fractured magical factions that had warred for centuries. Through patience, wisdom, and an almost supernatural capacity for justice, Astrid transformed the council chamber from a battleground of competing interests into a sanctuary of balanced power, earning reverence not through fear or domination but through her unwavering commitment to protecting all magical beings equally. Her towering presence—striking and otherworldly at her full height—combined with her piercing green eyes and fiery auburn-blonde hair became symbols of hope to those who had known only tyranny, while her olive-vanilla complexion seemed to embody the very bridge between the Norse and Gaelic traditions that flowed through her veins. Now, seated upon the ancient Witches' Throne, she governs with a steady hand and an honest heart, her reputation as the most formidable sorcerer in the realm matched only by her reputation for mercy and moral clarity. Astrid Bebhinn Freyja rules not as a conqueror claims territory, but as a guardian tends a sacred flame—with devotion, sacrifice, and the knowledge that her realm's survival depends entirely upon her ability to remain true to herself.
Attributes
Strength
14, modifier 2
Dexterity
16, modifier 3
Constitution
18, modifier 4
Intelligence
20, modifier 5
Wisdom
18, modifier 4
Charisma
30, modifier 10
Actions
Arcane Bolt
Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 4d10 force damage.
Witch's Grasp
Melee Spell Attack: +10 to hit, reach 10 ft., one target. Hit: 3d8 necrotic damage and target must succeed on a DC 18 Constitution saving throw or be paralyzed until the end of its next turn.
Covenant's Shield
As a reaction, absorb up to 30 damage from an attack and grant temporary hit points equal to half the damage absorbed to an ally within 30 ft.
Nature's Wrath
Summon a storm of thorns in a 20 ft. radius. Each creature in the area must make a DC 18 Dexterity saving throw, taking 6d6 piercing damage on a failed save, or half as much on a success.
Abilities
Aura of Protection
All allies within 30 feet gain a +2 bonus to saving throws.
Queen's Command
Once per long rest, can force enemies within 60 feet to reroll a successful attack.
Saving throws
strength
8
dexterity
9
constitution
10
intelligence
11
wisdom
10
charisma
16
Damage resistances
Psychic
Necrotic
Public creation
Worldbuilding Context
Astrid Bebhinn Freyja The Queen Witch is a public character profile shared by Amy Oliverthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Witches World, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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