Artwork for Atticus Bluestone

Character

Atticus Bluestone

Created by Kstarfireheart3583

Atticus Bluestone's journey through life has been a captivating tale of innovation, resilience, and a deep-rooted fascination with the intricacies of the world around him. Born into a small gnomish community nestled within the Oak Hills, Atticus displayed an innate curiosity and a knack for tinkering from a young age. As he grew, Atticus honed his magical abilities, but his true passion lay in understanding the inner workings of objects. He would spend hours meticulously disassembling and reassembling a diverse array of items, always striving to improve their functionality and uncover their hidden secrets. This insatiable thirst for knowledge led him to forge connections with the human settlement of Kern and the dwarven stronghold of the Ironfist mountains, where he could exchange ideas and techniques with like-minded individuals and craft objects for buying customers. Atticus's first great achievement, the Leather Cap of Atticus Bluestone, is a testament to his ingenuity and his dedication to creating practical, yet enchanted, tools. Infusing the simple leather cap with the power of displacement, Atticus crafted a remarkable piece of protective gear that could confuse and disorient his foes, while seamlessly adjusting to the head of any wearer. This remarkable creation has become a symbol of Atticus's legacy, a legacy that continues to inspire the young gnomes of the Oak Hills to push the boundaries of what is possible through the fusion of magic and engineering.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Kstarfireheart3583
Connected worlds
1
Detail fields
14
Profile sections
8
Artwork images
1

Details

Type
Fey
Race
Gnome
Class
Wizard
Gender
male
Alignment
Neutral Good
Size
Small
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5900
Languages
Common, Gnomish, Dwarvish, Elvish
Senses
Darkvision 60 ft., Passive Perception 13
Skills
Arcana, Investigation, Perception, Sleight of Hand, Craft: leather, jewelry, tools

Biography

Atticus Bluestone's journey through life has been a captivating tale of innovation, resilience, and a deep-rooted fascination with the intricacies of the world around him. Born into a small gnomish community nestled within the Oak Hills, Atticus displayed an innate curiosity and a knack for tinkering from a young age. As he grew, Atticus honed his magical abilities, but his true passion lay in understanding the inner workings of objects. He would spend hours meticulously disassembling and reassembling a diverse array of items, always striving to improve their functionality and uncover their hidden secrets. This insatiable thirst for knowledge led him to forge connections with the human settlement of Kern and the dwarven stronghold of the Ironfist mountains, where he could exchange ideas and techniques with like-minded individuals and craft objects for buying customers. Atticus's first great achievement, the Leather Cap of Atticus Bluestone, is a testament to his ingenuity and his dedication to creating practical, yet enchanted, tools. Infusing the simple leather cap with the power of displacement, Atticus crafted a remarkable piece of protective gear that could confuse and disorient his foes, while seamlessly adjusting to the head of any wearer. This remarkable creation has become a symbol of Atticus's legacy, a legacy that continues to inspire the young gnomes of the Oak Hills to push the boundaries of what is possible through the fusion of magic and engineering.

Attributes

Strength

10, modifier 0

Dexterity

14, modifier 2

Constitution

12, modifier 1

Intelligence

18, modifier 4

Wisdom

12, modifier 1

Charisma

12, modifier 1

Actions

tinkerer's touch

Atticus can repair a magical item or construct, restoring 2d8 hit points to it. This action can be used once per short rest.

disorienting shift

Atticus can use his cap's magic to teleport up to 10 feet to an unoccupied space he can see. After teleporting, he gains advantage on his next attack roll.

arcane bolt

Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 4d10 force damage.

Abilities

arcane displacement

Atticus can use his Leather Cap to create an illusion of being up to 10 feet away from his actual position, granting him advantage on saving throws against attacks that target him directly.

Saving throws

wisdom

1

charisma

0

dexterity

2

constitution

6

intelligence

8

strength

0

Legendary actions

mechanical defense

Atticus activates a series of traps and defenses in his lair, forcing all creatures within 30 feet to make a DC 15 Dexterity saving throw or take 3d6 piercing damage from hidden mechanisms.

spell surge

Atticus can cast a spell he knows without expending a spell slot. This can be done once per turn.

gnome's workshop

Atticus can manipulate the environment of his workshop, causing tools and gadgets to animate and create difficult terrain in a 20-foot radius around him until the next initiative count 20.

illusory duplicate

Atticus creates an illusory duplicate of himself in an unoccupied space within 30 feet. The duplicate lasts until the end of his next turn and can be used to distract enemies, granting him advantage on his next saving throw.

mechanical minions

Atticus summons 1d4 mechanical constructs (use statistics of Animated Armor) to aid him in battle. They act on his initiative.

Damage resistances

Piercing

Slashing from nonmagical attacks

Condition immunities

Charmed

Frightened

Public creation

Worldbuilding Context

Atticus Bluestone is a public character profile shared by Kstarfireheart3583through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Northwest Taeron, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

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