
Character
Azoran, The Dissonant Maestro
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Aberration
- Alignment
- Chaotic Evil
- Size
- Large
- Armor class
- 20
- Hit points
- 500
- Speed
- 30
- Challenge
- 25
- Experience
- 100000
- Languages
- Common, Celestial, Infernal
- Senses
- Darkvision 120 ft., Truesight 60 ft., Passive Perception 20
- Skills
- Intimidation, Performance, Arcana, Persuasion
Biography
Born from a forbidden ritual conducted by a cabal of corrupted seraphim who sought to weaponize the very fabric of celestial harmony, Azoran was once a pure conductor of divine symphonies—until his essence was deliberately fractured and inverted into something abominable. The ritual succeeded beyond their darkest imaginings, transforming him into a living instrument of discord where every breath becomes a weapon, every heartbeat a coercive command that bends lesser minds to his inexorable will. For millennia, he has wandered existence as an immortal plague, his corrupted form impervious to all forms of destruction, growing only more powerful as those who stand beside him are bathed in his aura of eternal undeath. His very presence warps reality around a grotesque parody of rhythm, where the laws of harmony and destruction have been inverted into something far more sinister—a permanent, irresoluble dissonance that feeds his dominion over all who dare approach. The seraphim who created him attempted to destroy their mistake, only to discover that Azoran had already transcended mortality and limitation, becoming something beyond their ability to comprehend or unmake. Now, he stands as the ultimate monument to hubris, a conductor of the damned whose shadow stretches across ages, granting deathless purpose to all who fall under his terrible symphony.
Attributes
Strength
20, modifier +5
Dexterity
15, modifier +2
Constitution
30, modifier +10
Intelligence
18, modifier +4
Wisdom
16, modifier +3
Charisma
25, modifier +7
Actions
Conduct Dissonance
Azoran unleashes a wave of discordant sound. Each creature within 60 ft. must make a DC 20 Constitution saving throw or take 8d10 thunder damage and be stunned until the end of their next turn.
Percussive Strike
Azoran strikes with a powerful blow, dealing 4d12 bludgeoning damage. On a hit, the target must succeed on a DC 20 Strength saving throw or be knocked prone.
Harmonic Manipulation
Azoran manipulates sound waves to confuse enemies. Choose up to 3 creatures within 60 ft.; they must succeed on a DC 20 Intelligence saving throw or be incapacitated until the end of their next turn.
Resonant Command
Azoran targets one creature he can see within 60 ft. The target must succeed on a DC 20 Charisma saving throw or be compelled to follow a single command on its next turn.
Abilities
Immortal Aura
All allies within 30 feet gain immunity to death effects and are healed for 10 HP at the start of their turn.
Dissonant Resonance
Enemies within 60 feet must succeed on a DC 20 Wisdom saving throw or be frightened until the end of their next turn.
Saving throws
strength
+12
dexterity
+9
constitution
+20
intelligence
+11
wisdom
+10
charisma
+15