
Character
Bargrip
Bargrip was once a benevolent guardian of the luminescent caverns, a noble creature of pure radiance tasked with protecting lesser light entities from the encroaching darkness. During a catastrophic collision between the material and spectral realms, a shard of shadow pierced his eye, forever corrupting his essence and inverting his purpose. The injury transformed him into something twisted—a being of paradox who now hunts the very creatures he once defended, driven by an insatiable hunger to consume their radiant energy and fill the void where his compassion once dwelt. His elongated tail, striped with the fading orange of dying stars, became a whip-like instrument of death, while his mismatched crimson and obsidian eyes grant him the ability to see the auras of light entities across dimensions. Other luminous beings fear the mere whisper of his name, for Bargrip has become a phantom executioner, moving through the spectral plane with predatory grace and methodical cruelty. The scar across his corrupted eye serves as a permanent reminder of his fall from grace, fueling an endless cycle of vengeance against those who represent the light he lost. Though he dwells among the faction of luminous monsters, he remains fundamentally alone—a creature caught between two worlds, belonging fully to neither, destroying all who remind him of his former self.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- EternalPanda7938
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Undead
- Class
- Rogue
- Gender
- male
- Alignment
- Neutral Evil
- Faction
- Light monsters
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Celestial, Infernal
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 17
- Skills
- Stealth, Perception, Intimidation
Biography
Bargrip was once a benevolent guardian of the luminescent caverns, a noble creature of pure radiance tasked with protecting lesser light entities from the encroaching darkness. During a catastrophic collision between the material and spectral realms, a shard of shadow pierced his eye, forever corrupting his essence and inverting his purpose. The injury transformed him into something twisted—a being of paradox who now hunts the very creatures he once defended, driven by an insatiable hunger to consume their radiant energy and fill the void where his compassion once dwelt. His elongated tail, striped with the fading orange of dying stars, became a whip-like instrument of death, while his mismatched crimson and obsidian eyes grant him the ability to see the auras of light entities across dimensions. Other luminous beings fear the mere whisper of his name, for Bargrip has become a phantom executioner, moving through the spectral plane with predatory grace and methodical cruelty. The scar across his corrupted eye serves as a permanent reminder of his fall from grace, fueling an endless cycle of vengeance against those who represent the light he lost. Though he dwells among the faction of luminous monsters, he remains fundamentally alone—a creature caught between two worlds, belonging fully to neither, destroying all who remind him of his former self.
Attributes
Strength
14, modifier +2
Dexterity
20, modifier +5
Constitution
18, modifier +4
Intelligence
12, modifier +1
Wisdom
16, modifier +3
Charisma
10, modifier +0
Actions
Whip of Shadows
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 2d10 + 5 slashing damage and the target must succeed on a DC 15 Constitution saving throw or be blinded until the end of its next turn.
Consume Light
Bargrip targets one light entity within 30 ft. that he can see. The target must make a DC 15 Constitution saving throw, taking 4d8 necrotic damage on a failed save, or half as much on a success. Bargrip regains hit points equal to the damage dealt.
Spectral Dash
Bargrip can move through the spectral plane, allowing him to teleport up to 60 ft. to an unoccupied space he can see. This movement does not provoke opportunity attacks.
Aura of Despair
As an action, Bargrip can create a 30 ft. radius aura centered on himself. Creatures in the aura must succeed on a DC 15 Wisdom saving throw or have disadvantage on saving throws against fear effects for 1 minute. They can repeat the save at the end of each of their turns.
Abilities
Shadowed Vision
Bargrip can see in dim light as if it were bright light and in darkness as if it were dim light.
Aura of Fear
Creatures within 10 feet of Bargrip must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
Saving throws
strength
+5
dexterity
+9
constitution
+8
intelligence
+1
wisdom
+7
charisma
+0
Damage resistances
Radiant
Necrotic
Public creation
Worldbuilding Context
Bargrip is a public character profile shared by EternalPanda7938through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to The True Lightful Skyworld, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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