
Details
- Type
- Humanoid
- Race
- Human
- Alignment
- True Neutral
- Size
- Medium
- Armor class
- 18
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Stealth, Athletics, Perception, Arcana
Biography
Born into chains as the child of enslaved people, Bask was destined for a life of servitude until a clandestine order of shadow-wielders liberated him from a slave caravan bound for the southern markets. Recognizing an unusual affinity for both martial discipline and the forbidden arts, his rescuers—practitioners of what they called the Dark Path—took him under their tutelage, transforming the frightened child into a weapon of surgical precision. Years of relentless training honed his body into a vessel of lethal capability while forbidden incantations rewired his mind to perceive the world through calculation rather than emotion, until the scared boy became something altogether different. When his mentors recognized that his cold pragmatism and tactical brilliance exceeded even their own, they entrusted him with command of the Raven, a network of operatives tasked with eliminating those deemed irredeemable by conventional justice. Donning the ivory serpent-marked mask and black plate armor that concealed his origins, Bask became judge and executioner for crimes that courts would never address, operating in the spaces between law and anarchy where necessity demanded a ruthless hand. Now, whether he serves justice or merely his own interpretation of order remains a question even Bask himself no longer bothers to answer, for the line between salvation and damnation blurred long ago beneath the weight of his two-handed blade.
Attributes
Strength
18, modifier +4
Dexterity
16, modifier +3
Constitution
20, modifier +5
Intelligence
14, modifier +2
Wisdom
12, modifier +1
Charisma
10, modifier +0
Actions
Two-Handed Strike
Bask makes a melee weapon attack with his greatsword. On a hit, it deals 2d6 + 4 slashing damage.
Shadow Blade
Bask conjures a blade of shadow, making a ranged spell attack. On a hit, it deals 3d8 necrotic damage.
Dark Command
Bask targets one creature he can see within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of Bask's next turn.
Executioner's Precision
Bask can make a melee attack with advantage against a creature that is surprised or incapacitated. If it hits, it deals an extra 2d6 damage.
Abilities
Tactical Mind
Bask gains advantage on initiative rolls and can add his intelligence modifier to any attack roll once per turn.
Shadow Step
Once per turn, Bask can teleport up to 30 feet to an unoccupied space he can see when he is in dim light or darkness.
Saving throws
strength
+7
dexterity
+6
constitution
+9
intelligence
+5