Artwork for Beelzebub - Archdemon Of Gluttony

Character

Beelzebub - Archdemon Of Gluttony

Created by Meisha

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Fiend
Gender
male
Alignment
Chaotic Evil
Size
Gargantuan
Armor class
20
Hit points
500
Speed
30
Challenge
25
Experience
100000
Languages
Infernal, Common
Senses
Darkvision 120 ft., Blindsight 60 ft., Truesight 30 ft.
Skills
Intimidation, Deception, Perception

Biography

In the primordial void before creation took shape, Beelzebub was born from the collective agony of every starving creature that ever drew breath. When the first mortal felt the gnawing emptiness of hunger, when the first predator pursued the first prey, Beelzebub emerged as a consciousness given form—a manifestation of appetite itself. He ascended through the infernal ranks not through conquest or cunning, but through sheer, inexorable consumption, devouring lesser demons and absorbing their essences until his form became a grotesque monument to excess. His transformation was gradual and horrifying; each meal added layers of bloated flesh, each victory spawned colonies of parasitic life within his expanding frame. By the time he claimed dominion over the seventh layer of the Hells, Beelzebub had become something beyond demon—a living embodiment of the void that can never be filled, the hunger that devours worlds. Yet Beelzebub harbors a twisted obsession that borders on madness: he believes that by consuming everything—every creature, every plane, every scrap of existence—he might finally achieve satiation and find peace. This delusion drives him to orchestrate elaborate feasts and plagues across mortal realms, each one a grand experiment in total consumption. He views his role not as torment, but as service, offering lesser beings the "honor" of becoming part of something greater than themselves. The irony of his eternal curse escapes him entirely: his very nature ensures that no amount of consumption will ever silence the howling void within him, making him the architect of his own infinite suffering. Beelzebub reigns over his kingdom of rot and flies not with malice, but with the desperate hunger of something broken at its fundamental core, forever chasing a fulfillment that can never come.

Attributes

Strength

30, modifier +10

Dexterity

14, modifier +2

Constitution

28, modifier +9

Intelligence

18, modifier +4

Wisdom

20, modifier +5

Charisma

24, modifier +7

Actions

Aura of Famine

All creatures within 30 feet lose 10 hit points at the start of their turn.

The Buzzing Swarm

Each creature within 10 feet must make a DC 20 Constitution saving throw or be blinded and take 44 (8d10) necrotic damage.

Devour Whole

Swallows a target, dealing 66 (12d10) acid damage per turn until it escapes.

Corrosive Maw

Make a melee attack against a creature, dealing 55 (10d10) acid damage on a hit.

Plague of Flies

Summon a swarm of flies that fills a 20-foot radius, forcing creatures to make a DC 20 Constitution save or take 33 (6d10) necrotic damage and be poisoned.

Endless Hunger

Gains 10 temporary hit points whenever it deals damage.

Abilities

Aura of Famine

Creatures within 30 feet lose 10 hit points at the start of their turn.

Endless Hunger

Gains 10 temporary hit points whenever it deals damage.

Buzzing Swarm

Creatures that start their turn within 10 feet must succeed on a DC 20 Con save or be blinded.

Devour Whole

Can swallow a creature of size Large or smaller, dealing 66 (12d10) acid damage per turn.

Saving throws

strength

+18

dexterity

+10

constitution

+17

intelligence

+12

wisdom

+15

charisma

+15

Legendary actions

Consume Essence

Target one creature within 60 feet. It must succeed on a DC 20 Constitution save or take 55 (10d10) necrotic damage and Beelzebub regains hit points equal to half the damage dealt.

Summon Plague

Create a 30-foot radius area of disease. Creatures must make a DC 20 Constitution save or take 44 (8d10) necrotic damage and be poisoned for 1 minute.

Feast of Souls

Choose up to three creatures within 60 feet. They must succeed on a DC 20 Wisdom save or be frightened for 1 minute.

Damage resistances

Poison

Necrotic

Damage immunities

Acid

Fire

Condition immunities

Blinded

Charmed

Deafened

Frightened

Paralyzed

World connections

Appears in