
Character
Belphegor - Archdemon Of Sloth
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Fiend
- Gender
- male
- Alignment
- Chaotic Evil
- Size
- Large
- Armor class
- 18
- Hit points
- 300
- Speed
- 30
- Challenge
- 20
- Experience
- 15000
- Languages
- Infernal, Celestial, Common
- Senses
- Darkvision 120 ft., Truesight 60 ft., Passive Perception 18
- Skills
- Deception, Insight, Arcana, Persuasion
Biography
Once, Belphegor was a celestial artificer of unparalleled brilliance, tasked with crafting the mechanisms that held the cosmos in perfect equilibrium. His designs were flawless, his mind razor-sharp, and his dedication to perfection absolute. Yet after eons of thankless labor, watching lesser beings squander his creations and take credit for his genius, something within him fractured. He began to question why he toiled endlessly for a hierarchy that would never acknowledge his supremacy. The weight of infinite responsibility became unbearable, and he made a choice that would reshape the very nature of his existence: he surrendered to the allure of complete and utter indolence. In that moment of willing stagnation, he felt more powerful than ever before, and the celestial order cast him down into the abyss, where his corruption blossomed into something far darker and more insidious. Now, Belphegor rules the layer of Sloth not through conquest or dominion, but through the infectious spread of apathy itself. He discovered that inaction could be weaponized more effectively than any blade, that the refusal to strive was the ultimate rebellion against creation's demands. His dual nature reflects this philosophy: he appears as a charming genius to those who seek his patronage, whispering promises of power without effort, while revealing his true withered form to those who dare resist him. He crafts instruments of ambition that inevitably crumble into catastrophe, not out of spite, but because he has come to believe that all striving is ultimately futile. Through his servitor constructs and his aura of spiritual exhaustion, he slowly drains the will from kingdoms and heroes alike, transforming their greatest champions into hollow shells content to waste away on velvet cushions. In Belphegor's philosophy, surrender is victory, and the greatest triumph is convincing the world that nothing matters at all.
Attributes
Strength
20, modifier +5
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
24, modifier +7
Wisdom
18, modifier +4
Charisma
22, modifier +6
Actions
Lethargic Grasp
Melee Spell Attack: +12 to hit, reach 10 ft., one target. Hit: 4d10 necrotic damage and the target must succeed on a DC 20 Constitution save or be paralyzed until the end of its next turn.
Craft Catastrophe
Belphegor creates a magical item that backfires. Choose a creature within 60 ft.; they must succeed on a DC 20 Intelligence save or suffer 6d10 force damage.
Summon Constructs
Belphegor summons 1d4 constructs that act on his initiative. Each construct has its own actions and abilities.
Abilities
Aura of Apathy
Creatures within 30 feet must succeed on a DC 20 Wisdom save or become lethargic, suffering disadvantage on attack rolls and ability checks.
Corrupted Inspiration
When Belphegor grants a creature inspiration, it instead causes a chaotic backlash, dealing 4d10 psychic damage on a failed DC 20 Intelligence save.
Slothful Reversal
When targeted by an attack, Belphegor can redirect it back to the attacker, forcing them to make a DC 20 Dexterity save or take the original damage.
Summoned Servitors
Belphegor can summon 1d4 constructs to fight on his behalf, allowing him to remain inactive.
Saving throws
strength
+12
dexterity
+9
constitution
+12
intelligence
+14
wisdom
+11
charisma
+13
Legendary actions
Infecting Apathy
Belphegor targets one creature within 60 ft. They must succeed on a DC 20 Wisdom save or become incapacitated until the end of their next turn.
Diverting Strike
When an enemy attacks, Belphegor can use his reaction to redirect the attack, forcing the attacker to roll against their own attack roll.
Whispers of Indolence
Belphegor can choose up to three creatures within 60 ft. Each must succeed on a DC 20 Charisma save or be charmed for 1 minute.
Damage resistances
Necrotic
Psychic
Condition immunities
Charmed
Frightened
Paralyzed
World connections