
Character
Blood Sport Orcs
The Blood Sport Orcs were once a civilization consumed by endless warfare, their culture built upon the conquest of foreign lands and the subjugation of rival nations, until the day they found themselves standing alone atop a world stripped bare of worthy opponents. Desperate to satisfy their primal hunger for combat, they turned their formidable strength inward, pitting themselves against one another in increasingly elaborate contests of brutality that became the foundation of their society. What began as spontaneous brawls evolved into organized spectacles where fortunes were wagered and champions emerged, their names sung in taverns across the realm. However, as limbs accumulated in healer's tents and the cost of magical restoration threatened to bankrupt entire clans, the Orcs faced an unexpected crisis—their beloved violence was becoming financially unsustainable. Rather than abandon their passion for combat, they ingeniously transformed their blood sports into more economical versions, establishing the martial traditions now recognized across the world as boxing, wrestling, and cage fighting. Today, a small elite of wealthy Orcs still indulge in the original, unrestrained blood sports, with healers standing ready to mend shattered bones and regenerate severed limbs, while the common folk content themselves with the legalized brutality of regulated matches. The saying among Orcs has become a bitter jest: why spend a fortune reattaching your opponent's arm when you can simply knock them senseless for free?
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What this public profile contains
This view-only profile includes a creator-written description; 12 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- EternalSeer9740
- Connected worlds
- 0
- Detail fields
- 12
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Orc
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Orc, Common
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Athletics, Intimidation, Perception
Biography
The Blood Sport Orcs were once a civilization consumed by endless warfare, their culture built upon the conquest of foreign lands and the subjugation of rival nations, until the day they found themselves standing alone atop a world stripped bare of worthy opponents. Desperate to satisfy their primal hunger for combat, they turned their formidable strength inward, pitting themselves against one another in increasingly elaborate contests of brutality that became the foundation of their society. What began as spontaneous brawls evolved into organized spectacles where fortunes were wagered and champions emerged, their names sung in taverns across the realm. However, as limbs accumulated in healer's tents and the cost of magical restoration threatened to bankrupt entire clans, the Orcs faced an unexpected crisis—their beloved violence was becoming financially unsustainable. Rather than abandon their passion for combat, they ingeniously transformed their blood sports into more economical versions, establishing the martial traditions now recognized across the world as boxing, wrestling, and cage fighting. Today, a small elite of wealthy Orcs still indulge in the original, unrestrained blood sports, with healers standing ready to mend shattered bones and regenerate severed limbs, while the common folk content themselves with the legalized brutality of regulated matches. The saying among Orcs has become a bitter jest: why spend a fortune reattaching your opponent's arm when you can simply knock them senseless for free?
Attributes
Strength
20, modifier +5
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
10, modifier +0
Wisdom
12, modifier +1
Charisma
8, modifier -1
Actions
Brutal Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage.
Savage Grapple
Make a grapple attempt. On success, the target takes 1d6 bludgeoning damage at the start of their turn.
Blood Sport Frenzy
Make two melee attacks. If both hit, deal an additional 2d6 damage.
Rage of the Arena
As a bonus action, enter a rage for 1 minute, gaining +2 to damage rolls and resistance to all damage except psychic.
Abilities
Bloodlust
When reduced to half health, gain advantage on all attack rolls.
Warrior's Endurance
Resistance to bludgeoning damage from non-magical sources.
Saving throws
strength
+8
dexterity
+5
constitution
+8
Damage resistances
bludgeoning
Public creation
Worldbuilding Context
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