
Character
Brother Thornewood
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Cleric
- Gender
- male
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 75
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Celestial, Sylvan
- Senses
- Darkvision 60 ft., Passive Perception 14
- Skills
- Medicine, Nature, Insight, Religion
Biography
Brother Thornewood was born the illegitimate son of a minor nobleman and a marsh herbalist, a union that scandalized his father's family and forced his mother into exile among the wetlands. Raised by his mother in their isolated fen cottage, he learned to commune with nature's quieter voices and to coax healing from bog plants and murky waters that others deemed worthless, eventually discovering that his gift for mending wounds ran deeper than mere herbalism. When his mother succumbed to a sickness no root or poultice could cure, the young man's despair transformed into spiritual awakening—he interpreted her death as a divine calling and sought refuge in a monastery built upon the marshland's highest ground. For twenty years he tended to the sick and afflicted who stumbled to his remote sanctuary, earning a reputation as a healer touched by something sacred, until a ragged band of adventurers arrived at his door fleeing a terrible curse. Though Brother Thornewood had long ago accepted his vow of solitude and contemplation, he recognized in their desperate eyes the same helplessness he'd felt watching his mother fade, and he felt compelled by forces beyond himself to join their perilous descent into the tomb. His presence transformed what might have been a catastrophic venture into mere tragedy, as his prayers and remedies kept death's full harvest at bay when the shadows beneath the earth grew hungry and the ancient powers stirred in their slumber.
Attributes
Strength
12, modifier +1
Dexterity
14, modifier +2
Constitution
16, modifier +3
Intelligence
13, modifier +1
Wisdom
18, modifier +4
Charisma
15, modifier +2
Actions
Sacred Flame
Ranged spell attack, 2d8 radiant damage, target must succeed on a DC 16 Dexterity save.
Channel Divinity: Preserve Life
As an action, restore hit points equal to 5 times your cleric level to any creatures within 30 ft.
Cure Wounds
Touch a creature to restore 3d8 + 4 hit points. Can be cast as a spell using a spell slot.
Guiding Bolt
Ranged spell attack, 4d6 radiant damage, next attack against target has advantage.
Turn Undead
As an action, each undead within 30 ft. must make a Wisdom saving throw or be turned for 1 minute.
Abilities
Healing Touch
Once per long rest, can restore 3d8 + 4 hit points to a creature.
Nature's Resilience
Advantage on saving throws against poison and disease.
Saving throws
strength
+1
dexterity
+2
constitution
+3
intelligence
+1
wisdom
+6
charisma
+2
Damage resistances
Poison
World connections