Artwork for Brother Thornewood

Character

Brother Thornewood

Created by Rosalyn the Seer

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Race
Human
Class
Cleric
Gender
male
Alignment
Neutral Good
Size
Medium
Armor class
15
Hit points
75
Speed
30
Challenge
5
Experience
1800
Languages
Common, Celestial, Sylvan
Senses
Darkvision 60 ft., Passive Perception 14
Skills
Medicine, Nature, Insight, Religion

Biography

Brother Thornewood was born the illegitimate son of a minor nobleman and a marsh herbalist, a union that scandalized his father's family and forced his mother into exile among the wetlands. Raised by his mother in their isolated fen cottage, he learned to commune with nature's quieter voices and to coax healing from bog plants and murky waters that others deemed worthless, eventually discovering that his gift for mending wounds ran deeper than mere herbalism. When his mother succumbed to a sickness no root or poultice could cure, the young man's despair transformed into spiritual awakening—he interpreted her death as a divine calling and sought refuge in a monastery built upon the marshland's highest ground. For twenty years he tended to the sick and afflicted who stumbled to his remote sanctuary, earning a reputation as a healer touched by something sacred, until a ragged band of adventurers arrived at his door fleeing a terrible curse. Though Brother Thornewood had long ago accepted his vow of solitude and contemplation, he recognized in their desperate eyes the same helplessness he'd felt watching his mother fade, and he felt compelled by forces beyond himself to join their perilous descent into the tomb. His presence transformed what might have been a catastrophic venture into mere tragedy, as his prayers and remedies kept death's full harvest at bay when the shadows beneath the earth grew hungry and the ancient powers stirred in their slumber.

Attributes

Strength

12, modifier +1

Dexterity

14, modifier +2

Constitution

16, modifier +3

Intelligence

13, modifier +1

Wisdom

18, modifier +4

Charisma

15, modifier +2

Actions

Sacred Flame

Ranged spell attack, 2d8 radiant damage, target must succeed on a DC 16 Dexterity save.

Channel Divinity: Preserve Life

As an action, restore hit points equal to 5 times your cleric level to any creatures within 30 ft.

Cure Wounds

Touch a creature to restore 3d8 + 4 hit points. Can be cast as a spell using a spell slot.

Guiding Bolt

Ranged spell attack, 4d6 radiant damage, next attack against target has advantage.

Turn Undead

As an action, each undead within 30 ft. must make a Wisdom saving throw or be turned for 1 minute.

Abilities

Healing Touch

Once per long rest, can restore 3d8 + 4 hit points to a creature.

Nature's Resilience

Advantage on saving throws against poison and disease.

Saving throws

strength

+1

dexterity

+2

constitution

+3

intelligence

+1

wisdom

+6

charisma

+2

Damage resistances

Poison

World connections

Appears in