
Character
Captain Jack Sparrow
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Gender
- male
- Alignment
- Chaotic Neutral
- Faction
- The Unaligned
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Pirate, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Deception, Persuasion, Acrobatics, Stealth, Sleight of Hand
Biography
Born in the tidal marshes of Tortuga to a merchant's daughter and a lighthouse keeper obsessed with celestial navigation, Jack Sparrow learned early that the world's rules were merely suggestions for those clever enough to rewrite them. At fourteen, he stole his first ship—a merchant vessel he promptly sank while attempting to outrun the Royal Navy, discovering in that watery moment that survival depended not on loyalty but on an inexhaustible capacity for improvisation and charm. His beloved Black Pearl, which he acquired through a Faustian bargain with a sea witch whose name he's since forgotten (or claims to have), became his obsession and identity, the one constant in a life of calculated betrayals and miraculous escapes. Years of navigating cursed waters, supernatural debts, and the inevitable retribution of those he'd wronged left him perpetually unmoored, caught between the physical world and something darker, which explains both his peculiar gait and his tendency to speak to people only he can see. Driven by an insatiable hunger for freedom that no amount of plunder can satisfy and a deep-seated belief that the only person worth trusting is himself, Jack has become a legend whispered in port taverns—a man who would sell his own soul for another adventure, and probably already has. His kohl-rimmed eyes have witnessed horrors and wonders that would break lesser minds, and his mischievous smile masks the profound loneliness of someone who has learned that every friendship is eventually a transaction and every victory tastes of ash.
Attributes
Strength
14, modifier +2
Dexterity
18, modifier +4
Constitution
15, modifier +2
Intelligence
16, modifier +3
Wisdom
12, modifier +1
Charisma
20, modifier +5
Actions
Flintlock Shot
Make a ranged attack with a flintlock pistol. On a hit, deal 2d10 piercing damage.
Cutlass Slash
Make a melee attack with a cutlass. On a hit, deal 2d8 slashing damage plus 1d6 poison damage.
Charm of the Sea
Attempt to charm a creature within 30 ft. DC 15 Wisdom saving throw or be charmed for 1 minute.
Daring Escape
As a bonus action, Jack can disengage and move up to half his speed without provoking opportunity attacks.
Legendary Trickster
Once per encounter, Jack can reroll a failed saving throw or ability check, taking the new result.
Abilities
Master of Deception
Advantage on all Charisma checks and saving throws against being deceived.
Evasive Maneuvers
Once per turn, can add +2 to AC against one attack that he can see.
Saving throws
strength
+5
dexterity
+8
intelligence
+7
wisdom
+4
charisma
+9
Damage resistances
Psychic
Poison
World connections