Artwork for Captain Kinsmith

Character

Captain Kinsmith

Created by Grimkin

Captain Kinsmith's tale is one of a life-long odyssey, a journey through the vast expanse of the cosmos that has shaped him into the legendary figure he is today. Born on a remote colony world, he was drawn to the allure of the stars from a young age, captivated by the endless possibilities that lay beyond the confines of his home planet. As he grew older, Kinsmith's thirst for adventure and discovery only intensified. He set sail on a rickety spacecraft, traversing the treacherous corridors of space, forging alliances and negotiating truces with alien civilizations across the stars. His reputation as a skilled navigator and diplomatic mediator soon preceded him, earning him the respect and admiration of his peers. However, it was during one of his voyages that Kinsmith faced his greatest challenge. A vicious attack by a colossal, tentacled creature known as a kraken left him with a missing leg, but the captain's indomitable spirit remained unbroken. He fashioned a peg leg and continued his quest, his arcane tattoos and ghastly scars serving as a testament to his resilience. Though Kinsmith could be a formidable foe when necessary, his true strength lay in his unwavering kindness and his ability to bring peace to the most turbulent of waters. His legend only grew as he braved the strangest of cosmic realms, cementing his place as the greatest pirate to ever grace the futuristic expanse of the galaxy.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 9 structured sections; 2 artwork images supplied by the creator.

Creation type
Character
Shared by
Grimkin
Connected worlds
0
Detail fields
11
Profile sections
9
Artwork images
2

Details

Type
Humanoid
Alignment
Neutral Good
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
10
Experience
5900
Languages
Common, Celestial, Deep Speech
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Persuasion, Intimidation, Arcana, Survival

Biography

Captain Kinsmith's tale is one of a life-long odyssey, a journey through the vast expanse of the cosmos that has shaped him into the legendary figure he is today. Born on a remote colony world, he was drawn to the allure of the stars from a young age, captivated by the endless possibilities that lay beyond the confines of his home planet. As he grew older, Kinsmith's thirst for adventure and discovery only intensified. He set sail on a rickety spacecraft, traversing the treacherous corridors of space, forging alliances and negotiating truces with alien civilizations across the stars. His reputation as a skilled navigator and diplomatic mediator soon preceded him, earning him the respect and admiration of his peers. However, it was during one of his voyages that Kinsmith faced his greatest challenge. A vicious attack by a colossal, tentacled creature known as a kraken left him with a missing leg, but the captain's indomitable spirit remained unbroken. He fashioned a peg leg and continued his quest, his arcane tattoos and ghastly scars serving as a testament to his resilience. Though Kinsmith could be a formidable foe when necessary, his true strength lay in his unwavering kindness and his ability to bring peace to the most turbulent of waters. His legend only grew as he braved the strangest of cosmic realms, cementing his place as the greatest pirate to ever grace the futuristic expanse of the galaxy.

Attributes

Strength

16, modifier +3

Dexterity

14, modifier +2

Constitution

16, modifier +3

Intelligence

18, modifier +4

Wisdom

15, modifier +2

Charisma

20, modifier +5

Actions

Arcane Blast

Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 3d10 + 4 force damage.

Peg Leg Strike

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d8 + 3 bludgeoning damage.

Diplomatic Truce

As an action, Captain Kinsmith can attempt to negotiate peace between two hostile creatures within 30 feet. Each creature must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute.

Abilities

Legendary Navigator

Advantage on all navigation-related checks and can reroll any failed navigation check once per day.

Saving throws

strength

+6

dexterity

+5

intelligence

+8

wisdom

+5

constitution

+6

charisma

+9

Legendary actions

Flame of the Cosmos

Captain Kinsmith can unleash a wave of blue flames in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much damage on a successful one. This action can be used three times per day.

Kinsmith's Resilience

Captain Kinsmith can regain 20 hit points. This action can be used once per short rest.

Tidal Wave of Kindness

As a reaction when an ally within 30 feet is hit by an attack, Captain Kinsmith can impose disadvantage on the attack roll, potentially causing it to miss.

Lair actions

Arcane Tattoos Activation

Captain Kinsmith can activate his tattoos to grant himself or an ally within 30 feet advantage on their next attack roll or saving throw.

Cosmic Storm

On initiative count 20 (losing initiative ties), Captain Kinsmith can summon a storm of cosmic energy. Each creature within 60 feet must succeed on a DC 18 Constitution saving throw or take 4d10 lightning damage and be blinded until the end of their next turn.

Damage resistances

Psychic

Radiant

Condition immunities

Charmed

Frightened

Captain Kinsmith artwork 2

Public creation

Worldbuilding Context

Captain Kinsmith is a public character profile shared by Grimkinthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.

Continue building

Develop the ideas around Captain Kinsmith

Use Captain Kinsmith as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.