
Character
Celia Hightide
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5900
- Languages
- Common, Elvish, Pirate
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Acrobatics, Persuasion, Stealth, Insight
Biography
Celia Hightide's path to becoming the fearless captain of the Last Vow was marked by a thirst for adventure and a desire to forge her own destiny. Born to a family of respected merchants, she grew up immersed in the bustling trade routes that connected the coastal cities of her homeland. However, the lure of the open sea and the promise of a life free from the constraints of societal expectations proved too tempting for the young Celia. Abandoning the comfort of her family's estate, she set out to explore the vast and uncharted waters that lay beyond the horizon. Through sheer determination and a keen tactical mind, Celia quickly rose through the ranks of a motley crew of seafaring renegades, earning their respect and loyalty. As the captain of the Last Vow, she has carved a reputation as a formidable negotiator, cunning strategist, and skilled combatant, using her rapier and crossbow with deadly precision to protect her crew and the secrets they transport. Celia's unwavering spirit and thirst for the unknown have made her a legend among the coastal communities, where her name is whispered with a mix of awe and trepidation, for she answers to no one but the wind and the waves that guide her ship.
Attributes
Strength
14, modifier +2
Dexterity
18, modifier +4
Constitution
16, modifier +3
Intelligence
12, modifier +1
Wisdom
15, modifier +2
Charisma
17, modifier +3
Actions
Rapier Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage.
Crossbow Shot
Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 4) piercing damage.
Cunning Action
Celia can take the Dash, Disengage, or Hide action as a bonus action on each of her turns.
Abilities
Evasion
Celia takes no damage on a successful Dexterity saving throw against effects that allow her to make such a save.
Master Negotiator
Celia has advantage on Charisma (Persuasion) checks.
Saving throws
strength
+6
dexterity
+8
constitution
+7
wisdom
+6
charisma
+7
Legendary actions
Daring Feint
Celia can make a melee attack with her rapier. If the attack hits, she can impose disadvantage on the next attack roll made against her before the start of her next turn.
Quick Escape
Celia can move up to half her speed without provoking opportunity attacks.
Command the Crew
Celia can grant one ally within 30 feet an additional action on their next turn.
Lair actions
Tidal Surge
On initiative count 20, Celia can create a wave of water that sweeps across the battlefield. Each creature in a 30-foot line must make a DC 15 Strength saving throw, taking 22 (4d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
Fog of War
Celia can create a thick fog in a 60-foot radius centered on a point she can see within 120 feet. The area is heavily obscured until the end of her next turn.
Damage resistances
piercing
slashing
Condition immunities
charmed
frightened
World connections