
Character
Charles Ross
Charles Ross built his pharmaceutical empire from nothing, starting as a lab technician who discovered a revolutionary compound that made him a billionaire before age thirty, but his meteoric rise left little room for the woman he married in haste—a socialite named Vivienne who grew to resent his obsession with work and his refusal to slow down. When she finally left him for a Venetian art dealer, the divorce became the scandal of Leefside, plastered across every gossip column and society page, with tabloids gleefully speculating about infidelities and financial betrayals that were largely fabricated. Now, in the sprawling silence of his modernist mansion overlooking the city, Charles finds himself sole guardian to young Tobias, a precocious four-year-old who barely remembers his mother and looks to his father with an unsettling mixture of adoration and confusion. The man who orchestrated billion-dollar mergers discovers he cannot negotiate with a child's need for presence and attention, and for the first time in his life, Charles faces an adversary he cannot overcome with money or intellect. In the ruins of his personal life, he begins to suspect that everything he built—the wealth, the status, the legacy—was constructed on a foundation of sand, and that perhaps his son represents the only investment that truly matters. Charles Ross must now choose between the empire he created and the small boy who calls him daddy, not yet understanding that love and redemption rarely announce themselves before demanding everything.
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What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- FENIKS
- Connected worlds
- 0
- Detail fields
- 13
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Human
- Race
- Human
- Gender
- male
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Persuasion, Insight, Investigation, Medicine
Biography
Charles Ross built his pharmaceutical empire from nothing, starting as a lab technician who discovered a revolutionary compound that made him a billionaire before age thirty, but his meteoric rise left little room for the woman he married in haste—a socialite named Vivienne who grew to resent his obsession with work and his refusal to slow down. When she finally left him for a Venetian art dealer, the divorce became the scandal of Leefside, plastered across every gossip column and society page, with tabloids gleefully speculating about infidelities and financial betrayals that were largely fabricated. Now, in the sprawling silence of his modernist mansion overlooking the city, Charles finds himself sole guardian to young Tobias, a precocious four-year-old who barely remembers his mother and looks to his father with an unsettling mixture of adoration and confusion. The man who orchestrated billion-dollar mergers discovers he cannot negotiate with a child's need for presence and attention, and for the first time in his life, Charles faces an adversary he cannot overcome with money or intellect. In the ruins of his personal life, he begins to suspect that everything he built—the wealth, the status, the legacy—was constructed on a foundation of sand, and that perhaps his son represents the only investment that truly matters. Charles Ross must now choose between the empire he created and the small boy who calls him daddy, not yet understanding that love and redemption rarely announce themselves before demanding everything.
Attributes
Strength
14, modifier +2
Dexterity
12, modifier +1
Constitution
20, modifier +5
Intelligence
18, modifier +4
Wisdom
16, modifier +3
Charisma
15, modifier +2
Actions
Negotiation Tactics
Make a persuasion check (DC 15). On success, gain advantage on the next attack roll.
Pharmaceutical Insight
Choose one ally; they regain 2d8 + 4 hit points and gain temporary hit points equal to your intelligence modifier.
Fatherly Guidance
As a bonus action, grant an ally within 30 feet advantage on their next skill check.
Corporate Strike
Make a melee attack; on hit, deal 2d10 + 4 damage and reduce the target's speed by 10 ft. until the end of their next turn.
Abilities
Business Acumen
Gain advantage on persuasion and insight checks related to negotiations.
Fatherly Presence
Allies within 10 feet gain +2 to saving throws against fear effects.
Saving throws
strength
+5
dexterity
+4
constitution
+8
intelligence
+7
wisdom
+6
charisma
+5
Damage resistances
Psychic
Public creation
Worldbuilding Context
Charles Ross is a public character profile shared by FENIKSthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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