Artwork for Chuckles

Character

Chuckles

Created by Emo.Girl.Jinx

Chuckles was once a court jester in a forgotten kingdom whose laughter was so infectious it could cure the heaviest hearts, until a vengeful sorcerer grew tired of being mocked and twisted him into a grotesque form as punishment—inverting his very nature so that his human torso faced backward while his hyena head snapped forward, cursing him to crawl through existence in this reversed state. The transformation shattered his mind in peculiar ways, for instead of despair, an uncontrollable cackling seized him, a manic laughter that echoes wherever he drags himself across stone and soil. He carries a hatchet not as a weapon of malice, but as a tool to chip away at the invisible chains of his curse, striking at the ground in rhythm with his endless braying howls. Some say he searches the world's edges for the sorcerer who damned him, while others whisper he's simply forgotten why he laughs at all, the sound having become as much a part of him as breathing. Villages lock their doors when they hear his approach, mistaking his hysterical giggles for the prelude to violence, though Chuckles himself seems oblivious to the terror he inspires. Still, there are rare souls who recognize something broken yet yearning behind that ghoulish visage and disturbing chortle, and wonder if beneath the curse lies a fragment of the jester he once was.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Emo.Girl.Jinx
Connected worlds
0
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Monstrosity
Alignment
Chaotic Neutral
Size
Medium
Armor class
15
Hit points
85
Speed
30
Challenge
5
Experience
1800
Languages
Common, Infernal
Senses
Darkvision 60 ft., Passive Perception 11
Skills
Performance, Deception, Stealth

Biography

Chuckles was once a court jester in a forgotten kingdom whose laughter was so infectious it could cure the heaviest hearts, until a vengeful sorcerer grew tired of being mocked and twisted him into a grotesque form as punishment—inverting his very nature so that his human torso faced backward while his hyena head snapped forward, cursing him to crawl through existence in this reversed state. The transformation shattered his mind in peculiar ways, for instead of despair, an uncontrollable cackling seized him, a manic laughter that echoes wherever he drags himself across stone and soil. He carries a hatchet not as a weapon of malice, but as a tool to chip away at the invisible chains of his curse, striking at the ground in rhythm with his endless braying howls. Some say he searches the world's edges for the sorcerer who damned him, while others whisper he's simply forgotten why he laughs at all, the sound having become as much a part of him as breathing. Villages lock their doors when they hear his approach, mistaking his hysterical giggles for the prelude to violence, though Chuckles himself seems oblivious to the terror he inspires. Still, there are rare souls who recognize something broken yet yearning behind that ghoulish visage and disturbing chortle, and wonder if beneath the curse lies a fragment of the jester he once was.

Attributes

Strength

14, modifier 2

Dexterity

16, modifier 3

Constitution

18, modifier 4

Intelligence

10, modifier 0

Wisdom

12, modifier 1

Charisma

20, modifier 5

Actions

Hatchet Slash

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 4 slashing damage.

Cackling Charge

Chuckles moves up to his speed in a straight line. Each creature in his path must make a DC 15 Dexterity save or take 3d6 psychic damage and be knocked prone.

Mad Laughter

Chuckles unleashes a wave of laughter. Each creature within 15 ft. must succeed on a DC 15 Wisdom save or take 2d10 psychic damage and be incapacitated until the end of their next turn.

Hatchet Dance

Chuckles performs a wild dance, making two Hatchet Slash attacks against different targets within reach. If both hit, he can move 10 ft. without provoking opportunity attacks.

Abilities

Cackling Madness

Chuckles' laughter can unnerve foes. Enemies within 30 ft must succeed on a DC 15 Wisdom save or be frightened until the end of their next turn.

Backward Crawl

Chuckles can move through spaces occupied by creatures without provoking opportunity attacks.

Saving throws

strength

5

dexterity

6

constitution

8

charisma

9

Damage resistances

Psychic

Public creation

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