
Character
Clarke Griffin
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Gender
- female
- Alignment
- Neutral Good
- Faction
- The 100
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Survival, Stealth, Persuasion, Athletics
Biography
Clarke Griffin was born into privilege as the daughter of a high-ranking military commander, but her sheltered childhood shattered the day her father was executed for treason against the ruling council—a crime she later discovered he didn't commit. Desperate to escape her tainted name and the suffocating politics of her homeland, she volunteered for a suicide mission to scout the supposedly uninhabitable wastelands beyond civilization's borders, joining a ragged band of exiles and outcasts known as The 100. In the brutal wilderness, stripped of her former identity and forced to survive with nothing but her wits and a stolen blade, Clarke discovered an unexpected strength within herself and became the reluctant leader her fractured group desperately needed. Haunted by the weight of impossible decisions and the lives lost under her command, she carries both the scars of combat and the invisible wounds of moral compromise, yet refuses to surrender her humanity despite the darkness she's witnessed. Her tattered clothes and battle-worn weapons are badges of survival rather than defeat, symbols of a woman who has stared into the abyss of civilization's collapse and chosen to build something better from the ashes. With each passing day in the unforgiving forest, Clarke becomes less the privileged girl she once was and more the hardened leader her people need—a guardian caught between mercy and necessity, searching for redemption in a world that may no longer believe in it.
Attributes
Strength
14, modifier +2
Dexterity
18, modifier +4
Constitution
16, modifier +3
Intelligence
16, modifier +3
Wisdom
15, modifier +2
Charisma
12, modifier +1
Actions
Quick Draw
As a bonus action, draw a weapon and make a ranged attack with a pistol (1d10+4 damage).
Blade Slash
Make a melee attack with a knife (1d8+2 slashing damage).
Tactical Retreat
Move up to half your speed without provoking opportunity attacks.
Inspiring Speech
As an action, grant allies within 30 feet 1d6 temporary hit points and advantage on their next attack roll.
Cunning Strike
Once per turn, deal an extra 2d6 damage on a successful attack if you have advantage.
Abilities
Survivor's Instinct
Advantage on survival checks and can track creatures in the wilderness.
Leader's Resolve
Allies within 30 feet gain +2 to saving throws against fear effects.
Saving throws
strength
+5
dexterity
+8
constitution
+6
intelligence
+7
wisdom
+5
Damage resistances
Poison
Psychic
World connections