
Character
Cocaine Train
Dr. Marcus Arias was once a brilliant pharmaceutical researcher whose career crumbled when he became obsessed with replicating the impossible speed of the Flash, convinced that the hero had humiliated him one too many times during a petty arrest. Retreating into the criminal underworld, he synthesized a revolutionary but unstable liquid compound derived from refined narcotics and stolen metahuman research, believing it would grant him the velocity to finally prove his superiority. The transformation worked—but at a catastrophic price that left his body a ravaged landscape of internal fires and collapsing tissue, a living experiment in the destructive limits of synthetic acceleration. Now known as Cocaine Train, he survives through sheer desperation and engineering ingenuity: a pressurized suit of his own design keeps his internal temperature from liquefying his organs, while his customized cryogenic pod provides the only sleep his tortured nervous system can tolerate. His existence depends entirely on a vile stabilizer he calls "The Pink Stuff," a viscous elixir that barely holds his deteriorating vascular system together long enough for him to run, knowing that every second without it brings him closer to a hemorrhagic death. Bitter and broken, he races through the criminal underworld chasing speed, thrills, and the ghost of validation, a cautionary tale of ambition twisted into something that should have died long ago but refuses to.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MrTime
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Rogue
- Gender
- male
- Alignment
- Neutral Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Thieves' Cant
- Senses
- Darkvision 60 ft., Passive Perception 11
- Skills
- Acrobatics, Arcana, Deception, Stealth
Biography
Dr. Marcus Arias was once a brilliant pharmaceutical researcher whose career crumbled when he became obsessed with replicating the impossible speed of the Flash, convinced that the hero had humiliated him one too many times during a petty arrest. Retreating into the criminal underworld, he synthesized a revolutionary but unstable liquid compound derived from refined narcotics and stolen metahuman research, believing it would grant him the velocity to finally prove his superiority. The transformation worked—but at a catastrophic price that left his body a ravaged landscape of internal fires and collapsing tissue, a living experiment in the destructive limits of synthetic acceleration. Now known as Cocaine Train, he survives through sheer desperation and engineering ingenuity: a pressurized suit of his own design keeps his internal temperature from liquefying his organs, while his customized cryogenic pod provides the only sleep his tortured nervous system can tolerate. His existence depends entirely on a vile stabilizer he calls "The Pink Stuff," a viscous elixir that barely holds his deteriorating vascular system together long enough for him to run, knowing that every second without it brings him closer to a hemorrhagic death. Bitter and broken, he races through the criminal underworld chasing speed, thrills, and the ghost of validation, a cautionary tale of ambition twisted into something that should have died long ago but refuses to.
Attributes
Strength
14, modifier +2
Dexterity
20, modifier +5
Constitution
18, modifier +4
Intelligence
18, modifier +4
Wisdom
12, modifier +1
Charisma
10, modifier +0
Actions
Speed Surge
Cocaine Train can dash as a bonus action, doubling his speed for that turn.
Vascular Overload
Make a melee attack; on a hit, deal 3d10 piercing damage and the target must succeed on a DC 15 Constitution saving throw or take 2d6 necrotic damage from vascular breakdown.
Cryogenic Burst
As an action, Cocaine Train can release a wave of cold energy in a 15 ft. radius. Each creature must make a DC 16 Constitution saving throw, taking 4d8 cold damage on a failed save or half as much on a success.
The Pink Stuff
As a bonus action, Cocaine Train can consume 'The Pink Stuff' to regain 2d10 hit points. This can be done once per short rest.
Desperate Escape
If reduced to 0 hit points, Cocaine Train can make a DC 20 Dexterity saving throw to remain at 1 hit point, but must immediately use his Speed Surge to escape.
Abilities
Hyper-Accelerated Reflexes
Advantage on Dexterity saving throws and initiative rolls.
Synthetic Resilience
Resistance to poison and psychic damage due to his altered physiology.
Saving throws
strength
+4
dexterity
+8
constitution
+7
intelligence
+6
Damage resistances
Poison
Psychic
Public creation
Worldbuilding Context
Cocaine Train is a public character profile shared by MrTimethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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