
Character
Colom Mcguire
Colom McGuire was born in the misty highlands where three rivers converged, the seventh son of a seventh son, and his mother swore from his first breath that he'd either become a legend or a cautionary tale. His father, a stonemason with a voice like grinding granite, taught him that music lived in everything—the crack of stone, the pour of whiskey, the laughter of a crowded tavern—and Colom took that lesson to heart with reckless abandon. By his twentieth year, he'd already seduced half the maidens from Dublin to Edinburgh with nothing but a lute, a wink, and an impromptu ballad about their beauty, earning him both admirers and several very angry fathers with clubs. His reputation for consuming ale and mead grew as legendary as his songs, and tavern keepers began keeping extra barrels hidden just for his visits, knowing that one drink-off with Colom could empty their stores and leave grown men weeping into their beards. When the Irish and Scottish clans finally unified under the alliance, Colom saw his calling—to travel the isles as their unofficial ambassador, using music and charm to bind communities together while leaving a trail of empty bottles and lovestruck hearts in his wake. He tells anyone who'll listen that he owes his life to three things: the gods above, the good sense to never refuse a drink, and the fact that no woman has yet managed to pin him down long enough to make an honest dwarf of him.
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What this public profile contains
This view-only profile includes a creator-written description; 15 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- monkso1
- Connected worlds
- 1
- Detail fields
- 15
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Dwarf
- Class
- Bard
- Gender
- male
- Alignment
- Chaotic Good
- Faction
- The Irish and scot alliance
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Dwarvish, Elvish, Gnomish
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Performance, Persuasion, Deception, Acrobatics
Biography
Colom McGuire was born in the misty highlands where three rivers converged, the seventh son of a seventh son, and his mother swore from his first breath that he'd either become a legend or a cautionary tale. His father, a stonemason with a voice like grinding granite, taught him that music lived in everything—the crack of stone, the pour of whiskey, the laughter of a crowded tavern—and Colom took that lesson to heart with reckless abandon. By his twentieth year, he'd already seduced half the maidens from Dublin to Edinburgh with nothing but a lute, a wink, and an impromptu ballad about their beauty, earning him both admirers and several very angry fathers with clubs. His reputation for consuming ale and mead grew as legendary as his songs, and tavern keepers began keeping extra barrels hidden just for his visits, knowing that one drink-off with Colom could empty their stores and leave grown men weeping into their beards. When the Irish and Scottish clans finally unified under the alliance, Colom saw his calling—to travel the isles as their unofficial ambassador, using music and charm to bind communities together while leaving a trail of empty bottles and lovestruck hearts in his wake. He tells anyone who'll listen that he owes his life to three things: the gods above, the good sense to never refuse a drink, and the fact that no woman has yet managed to pin him down long enough to make an honest dwarf of him.
Attributes
Strength
14, modifier +2
Dexterity
16, modifier +3
Constitution
18, modifier +4
Intelligence
12, modifier +1
Wisdom
10, modifier +0
Charisma
20, modifier +5
Actions
Charming Melody
Colom plays a captivating tune. Each creature within 30 ft. must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. They can repeat the save at the end of each of their turns.
Drunken Duel
Colom challenges a creature to a drinking contest. Each participant rolls a d20 + Constitution modifier. The loser takes 3d6 psychic damage and is incapacitated until the end of their next turn.
Folk Hero's Ballad
Colom sings a ballad that heals allies. Choose up to 3 allies within 30 ft. Each regains 2d8 + Colom's Charisma modifier in hit points.
Lute of Laughter
Colom strums his lute, creating a wave of laughter. All creatures within 20 ft. must succeed on a DC 15 Wisdom saving throw or be incapacitated with laughter for 1 round.
Whiskey Wisdom
Colom drinks a potion of whiskey, gaining advantage on his next Charisma check and resistance to poison damage for 1 minute.
Abilities
Inspiring Presence
Allies within 10 feet gain +2 to saving throws against fear.
Bardic Inspiration
Can grant an ally an extra d6 to add to ability checks, attack rolls, or saving throws.
Saving throws
strength
+4
dexterity
+6
constitution
+7
charisma
+8
Damage resistances
Poison
Charm
Public creation
Worldbuilding Context
Colom Mcguire is a public character profile shared by monkso1through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Fractured Wreath Of The Aurora Wards, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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