
Character
Colonel Cornfed
Colonel Cornfed wasn't always a weathered mercenary dragging himself through war-torn cities with his loyal mole companion at his side; decades ago, he was a promising cartographer's apprentice in the mountainous reaches of a distant continent, until a catastrophic expedition left him as the sole survivor of his team, bearing the scars of that disaster in the form of embedded arrows he refuses to remove as a reminder of his failure. The loss of his expedition drove him to reinvent himself entirely—he adopted the garb of the very explorers he once studied, retrofitted his aging body with salvaged mechanical components to keep functioning, and began accepting contracts as a neutral gun-for-hire, taking jobs from any faction willing to pay without moral judgment. His companion, an oversized mole he rescued from a collapsed mining operation, became his only friend and the closest thing to family he'd known since the expedition's demise. Over the years, his appearance grew more grotesque and his reputation more formidable; his cigar became a permanent fixture, his beard a tangled monument to neglect, and his trigger finger as reliable as the mechanical joints holding him together. Though the destruction he leaves in his wake suggests otherwise, Colonel Cornfed harbors no malice—he is simply a man doing what he was hired to do, indifferent to the chaos around him, seeking only the next contract and the next paycheck to fuel his endless wandering.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Mad Lad
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Dwarf
- Class
- Ranger
- Gender
- male
- Alignment
- True Neutral
- Size
- Large
- Armor class
- 15
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Dwarvish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Intimidation, Survival, Perception
Biography
Colonel Cornfed wasn't always a weathered mercenary dragging himself through war-torn cities with his loyal mole companion at his side; decades ago, he was a promising cartographer's apprentice in the mountainous reaches of a distant continent, until a catastrophic expedition left him as the sole survivor of his team, bearing the scars of that disaster in the form of embedded arrows he refuses to remove as a reminder of his failure. The loss of his expedition drove him to reinvent himself entirely—he adopted the garb of the very explorers he once studied, retrofitted his aging body with salvaged mechanical components to keep functioning, and began accepting contracts as a neutral gun-for-hire, taking jobs from any faction willing to pay without moral judgment. His companion, an oversized mole he rescued from a collapsed mining operation, became his only friend and the closest thing to family he'd known since the expedition's demise. Over the years, his appearance grew more grotesque and his reputation more formidable; his cigar became a permanent fixture, his beard a tangled monument to neglect, and his trigger finger as reliable as the mechanical joints holding him together. Though the destruction he leaves in his wake suggests otherwise, Colonel Cornfed harbors no malice—he is simply a man doing what he was hired to do, indifferent to the chaos around him, seeking only the next contract and the next paycheck to fuel his endless wandering.
Attributes
Strength
18, modifier 4
Dexterity
10, modifier 0
Constitution
20, modifier 5
Intelligence
12, modifier 1
Wisdom
14, modifier 2
Charisma
8, modifier -1
Actions
Steampunk Minigun
Ranged Weapon Attack: +7 to hit, range 60/120 ft., one target. Hit: 3d10 piercing damage. On a critical hit, deal an additional 2d10 damage.
Dynamite Toss
Throw a stick of dynamite (range 30 ft.). Each creature in a 10 ft. radius must make a DC 15 Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much on a success.
Cigar Smoke Screen
As a bonus action, create a 15 ft. radius of smoke for 1 minute. Creatures within must succeed on a DC 13 Constitution saving throw or be blinded until the end of their next turn.
Brutal Kick
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 4 bludgeoning damage. If the target is prone, deal an additional 1d8 damage.
Mole Companion Charge
The giant mole can move up to its speed and make a bite attack. If it hits, it deals 2d6 piercing damage and can knock the target prone (DC 14 Strength saving throw).
Abilities
Mechanical Resilience
Colonel Cornfed has advantage on saving throws against being paralyzed or stunned due to his robotic enhancements.
Intimidating Presence
Enemies within 10 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
Saving throws
strength
7
dexterity
0
constitution
8
intelligence
4
wisdom
5
charisma
2
Damage resistances
Poison
Bludgeoning
Public creation
Worldbuilding Context
Colonel Cornfed is a public character profile shared by Mad Ladthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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