
Character
Crazy Maurice
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Rogue
- Gender
- male
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Infernal, Draconic
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Deception, Insight, Perception, Stealth
Biography
Maurice arrived at the Haughty Strays the night it opened, a solitary figure in obsidian armor that bore no smith's mark from any known kingdom, claiming to hail from the sunken archipelago of Credunt Insulis—a place that existed more in shadow and rumor than in any cartographer's record. A veteran of wars fought in dimensions between waking and dreaming, he carries the weight of futures yet unfulfilled and pasts that bleed into the present, speaking in fractured prophecies and riddled warnings that somehow manifest with unsettling accuracy weeks or months hence. His coin purse never empties despite the mystery of his nocturnal absences, and whispers suggest he trades in information gathered from places most men dare not venture, brokering secrets that move like smoke between worlds. The name Preth falls from his lips with the reverence of a prayer and the finality of a curse, spoken as though to a tavern full of witnesses who will one day understand their role in resurrecting a legacy thought lost to time itself. Whether Maurice is a madman haunted by visions or a time-worn seer cursed with the inability to speak clearly, none can say—only that his predictions have proven too accurate to dismiss as coincidence. Each night he settles into his corner with crimson wine, hood drawn low, watching the tavern's patrons with eyes that seem to catalog not who they are, but who they might yet become.
Attributes
Strength
12, modifier +1
Dexterity
18, modifier +4
Constitution
16, modifier +3
Intelligence
16, modifier +3
Wisdom
14, modifier +2
Charisma
20, modifier +5
Actions
Whispers of the Future
As an action, Maurice can choose one creature within 60 ft. to make a DC 15 Wisdom saving throw. On a failure, they are frightened until the end of their next turn.
Riddle of Shadows
Maurice can cast 'Minor Illusion' as a bonus action, creating a sound or image within range to distract or confuse enemies.
Coin of Fate
Maurice can throw a coin (1d4) at a target within 30 ft. On a hit, it deals 1d6 + 4 psychic damage and the target must succeed on a DC 15 Wisdom saving throw or be confused until the end of their next turn.
Cloak of Obsidian
As a reaction, Maurice can impose disadvantage on an attack against him by fading into shadows, usable once per turn.
Abilities
Prophetic Vision
Maurice can predict the outcome of events, granting advantage on initiative rolls.
Shadowed Presence
While in dim light or darkness, Maurice has advantage on stealth checks.
Saving throws
strength
+1
dexterity
+4
constitution
+3
intelligence
+3
wisdom
+2
charisma
+5
Damage resistances
Psychic
World connections