
Character
Cyborg
Once a celebrated neurosurgeon named Dr. Marcus Vale, Cyborg was caught in a catastrophic laboratory accident when his experimental neural interface malfunctioned during a procedure on himself, causing a violent explosion that seared away half his organic body. Desperate to survive, he grafted advanced titanium plating and synthetic components to his ravaged left side, creating a living dichotomy of flesh and machine that forever marked the boundary between his former life and his new existence. The procedure left him psychologically fractured, with his human half constantly warring against the cold logic of his cybernetic systems, each side possessing different impulses and desires. He wandered the industrial wastelands for years, becoming a living legend whispered about in underground circles—a man who could think like both a human and a machine, making him invaluable and deeply unstable. Some say he uses his unique dual nature to solve impossible problems by letting each half of his brain tackle different angles simultaneously, while others claim the internal conflict drives him toward unpredictable violence. Now he exists in the shadowy spaces between civilization and ruin, neither fully accepting his humanity nor embracing his mechanical nature, forever split down the center of his own consciousness.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- dillpickle20071
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Construct
- Alignment
- Neutral
- Size
- Medium
- Armor class
- 16
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Binary
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
- Skills
- Investigation, Perception, Arcana
Biography
Once a celebrated neurosurgeon named Dr. Marcus Vale, Cyborg was caught in a catastrophic laboratory accident when his experimental neural interface malfunctioned during a procedure on himself, causing a violent explosion that seared away half his organic body. Desperate to survive, he grafted advanced titanium plating and synthetic components to his ravaged left side, creating a living dichotomy of flesh and machine that forever marked the boundary between his former life and his new existence. The procedure left him psychologically fractured, with his human half constantly warring against the cold logic of his cybernetic systems, each side possessing different impulses and desires. He wandered the industrial wastelands for years, becoming a living legend whispered about in underground circles—a man who could think like both a human and a machine, making him invaluable and deeply unstable. Some say he uses his unique dual nature to solve impossible problems by letting each half of his brain tackle different angles simultaneously, while others claim the internal conflict drives him toward unpredictable violence. Now he exists in the shadowy spaces between civilization and ruin, neither fully accepting his humanity nor embracing his mechanical nature, forever split down the center of his own consciousness.
Attributes
Strength
16, modifier +3
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
18, modifier +4
Wisdom
12, modifier +1
Charisma
10, modifier +0
Actions
Mechanical Strike
Cyborg makes a melee weapon attack with a cybernetic arm, dealing 2d8 + 3 slashing damage.
Neural Overload
Cyborg targets one creature within 60 ft. to make a DC 16 Intelligence saving throw. On a failure, they take 4d10 psychic damage and are stunned until the end of their next turn.
Adaptive Defense
Cyborg can use a reaction to impose disadvantage on an attack against him, reflecting his dual nature. Can be used once per round.
Surgical Precision
Cyborg can make a ranged attack with a +8 to hit. On a hit, it deals 3d6 piercing damage and the target must succeed on a DC 16 Constitution saving throw or be incapacitated until the end of their next turn.
Abilities
Dual Mind
Cyborg can process information from both human and machine perspectives, gaining advantage on Intelligence checks.
Mechanical Resilience
Resistance to poison and psychic damage due to synthetic components.
Saving throws
strength
+6
dexterity
+5
intelligence
+8
constitution
+9
Damage resistances
Poison
Psychic
Public creation
Worldbuilding Context
Cyborg is a public character profile shared by dillpickle20071through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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