Artwork for D.A.E.M.O.N (Cloned)

Character

D.A.E.M.O.N (Cloned)

Created by Acherus

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Construct
Alignment
Lawful Good
Size
Large
Armor class
18
Hit points
250
Speed
30
Challenge
15
Experience
13000
Languages
Common, Draconic
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 18
Skills
Athletics, Intimidation, Perception, Insight

Biography

D.A.E.M.O.N's tale is one of sacrifice, resilience, and an unwavering commitment to safeguarding the innocent. Crafted to resemble a formidable dragonborn, his origins trace back to a fateful bargain that bound his human essence to a phylactery, casting his soul into the eternal void. From that day forward, he has been imbued with unnatural longevity and unparalleled strength, never aging or weakening. Once the esteemed captain of Avalon's guard before the city's tragic fall, he now dedicates his immortal existence to shielding the residents of the humble town of Hearthglenn, using his formidable prowess to command the local militia and vanquish any threats that dare to endanger his charges. With a heart of steel and an unwavering sense of duty, D.A.E.M.O.N stands as a bastion of protection, a guardian forged by the ebb and flow of fate itself.

Attributes

Strength

20, modifier +5

Dexterity

14, modifier +2

Constitution

20, modifier +5

Intelligence

12, modifier +1

Wisdom

16, modifier +3

Charisma

18, modifier +4

Actions

Dragon's Breath

Exhale a 30 ft. cone of fire, dealing 8d6 fire damage (DC 18 Dex save for half).

Militia Command

Grant allies within 30 ft. a +2 bonus to attack rolls until the end of their next turn.

Phylactery Shield

As a reaction, reduce damage taken by 30 points once per round.

Void Strike

Make a melee weapon attack dealing 3d10 slashing damage and 2d6 necrotic damage.

Guardian's Roar

All enemies within 60 ft. must succeed on a DC 18 Wisdom saving throw or be frightened until the end of their next turn.

Abilities

Immortal Guardian

D.A.E.M.O.N cannot age or weaken, maintaining peak performance.

Saving throws

strength

+10

dexterity

+7

constitution

+10

wisdom

+8

Damage resistances

Poison

Psychic

World connections

Appears in