Artwork for Damon Abyss Dragon

Character

Damon Abyss Dragon

Created by ImmortKing

Damon was once a proud wyrm who descended into the Sunken Chasm seeking an ancient artifact of power, only to discover that the chasm's very atmosphere was a living poison—a miasmic exhalation of the world's darkest corruption. As his flesh withered and dissolved in the toxic embrace of that forsaken place, Damon's consciousness fractured, his dying moments flooded with regrets of tyranny and cruelty he could never undo. Rather than finding peace in oblivion, his anguished soul fragments refused to dissipate, instead fusing with the sentient venom that saturated the abyss, creating something neither wholly dragon nor wholly poison—a hybrid entity born from remorse and malice intertwined. His skeletal remains, now blackened by millennia of toxin saturation, became a vessel for this new consciousness, animated by swirling plumes of caustic mist that poured from within his hollow frame. Damon emerged from the depths transformed into something far more terrible than death itself: a creature whose very touch carries the weight of a thousand venoms, whose breath ignites both flesh and spirit with simultaneous agony, and whose existence serves as a living monument to his own damnation. He rose from the abyss not seeking redemption, but rather to inflict upon the world the same anguish that now defines his tortured existence.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 12 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
ImmortKing
Connected worlds
0
Detail fields
12
Profile sections
6
Artwork images
1

Details

Type
Undead Dragon
Gender
male
Alignment
Chaotic Evil
Size
Large
Armor class
18
Hit points
250
Speed
30
Challenge
20
Experience
15000
Languages
Common, Draconic, Abyssal
Senses
Darkvision 120 ft., Truesight 60 ft., Passive Perception 18
Skills
Intimidation, Perception, Stealth

Biography

Damon was once a proud wyrm who descended into the Sunken Chasm seeking an ancient artifact of power, only to discover that the chasm's very atmosphere was a living poison—a miasmic exhalation of the world's darkest corruption. As his flesh withered and dissolved in the toxic embrace of that forsaken place, Damon's consciousness fractured, his dying moments flooded with regrets of tyranny and cruelty he could never undo. Rather than finding peace in oblivion, his anguished soul fragments refused to dissipate, instead fusing with the sentient venom that saturated the abyss, creating something neither wholly dragon nor wholly poison—a hybrid entity born from remorse and malice intertwined. His skeletal remains, now blackened by millennia of toxin saturation, became a vessel for this new consciousness, animated by swirling plumes of caustic mist that poured from within his hollow frame. Damon emerged from the depths transformed into something far more terrible than death itself: a creature whose very touch carries the weight of a thousand venoms, whose breath ignites both flesh and spirit with simultaneous agony, and whose existence serves as a living monument to his own damnation. He rose from the abyss not seeking redemption, but rather to inflict upon the world the same anguish that now defines his tortured existence.

Attributes

Strength

20, modifier 5

Dexterity

14, modifier 2

Constitution

26, modifier 8

Intelligence

16, modifier 3

Wisdom

12, modifier 1

Charisma

18, modifier 4

Actions

Corrosive Breath

Exhale a 60 ft. cone of toxic mist. Each creature must make a DC 20 Constitution saving throw, taking 70 (20d6) poison damage on a failed save, or half as much on a success.

Venomous Claw

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 5) slashing damage plus 10 (3d6) poison damage.

Soulfire Ignition

Damon unleashes a wave of fire and venom in a 30 ft. radius. Each creature must make a DC 20 Dexterity saving throw, taking 45 (10d8) fire damage and 30 (8d6) poison damage on a failed save, or half on a success.

Abyssal Regeneration

At the start of its turn, Damon regains 20 hit points if it has at least 1 hit point. This ability does not function in sunlight.

Abilities

Toxic Aura

Any creature that starts its turn within 10 feet of Damon takes 10 (3d6) poison damage.

Venomous Touch

Any melee attack Damon makes inflicts an additional 10 (3d6) poison damage.

Saving throws

strength

10

dexterity

9

constitution

15

intelligence

10

wisdom

8

charisma

11

Damage resistances

Poison

Necrotic

Public creation

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